|description4 = {{sbc|Active:}} '''Viego''' stabs in a line in the target direction that deals {{as|physical damage}} to enemies hit, plus {{as|{{#var:q_am}} '''bonus''' physical damage}} against monsters. The stab's damage is increased by {{pp|0 to {{#var:q_ac}}*100 by 10|0 to 100|key1=%|key=%|type=critical strike chance|formula=1% for every 1% critical strike chance|label1=Crit chance|label=Damage increase|color=critical chance}}.
|description4 = {{sbc|Active:}} '''Viego''' stabs in a line in the target direction that deals {{as|physical damage}} to enemies hit, plus {{as|{{#var:q_am}} '''bonus''' physical damage}} against monsters. The stab's damage is increased by {{pp|0 to {{#var:q_ac}}*100 by 10|0 to 100|key1=%|key=%|type=critical strike chance|formula=1% for every 1% critical strike chance|label1=Crit chance|label=Damage increase|color=critical chance}}.
|leveling4 = {{st|Physical Damage|{{ap|{{#var:q_a1}} to {{#var:q_a5}}}} {{as|(+ {{#var:q_aad}}% AD)}}|Maximum Damage (100% {{sti|critical chance}})|{{ap|{{#var:q_a1}}*(1+{{#var:q_ac}}) to {{#var:q_a5}}*(1+{{#var:q_ac}})}} {{as|(+ {{ap|70*2}}% AD)|ad}}}}
|leveling4 = {{st|Minimum Physical Damage|{{ap|{{#var:q_a1}} to {{#var:q_a5}}}} {{as|(+ {{#var:q_aad}}% AD)}}|Maximum Physical Damage|{{ap|{{#var:q_a1}}*(1+{{#var:q_ac}}) to {{#var:q_a5}}*(1+{{#var:q_ac}})}} {{as|(+ {{ap|70*2}}% AD)|ad}}}}
{{st|MonsterPhysical Damage|{{ap|{{#var:q_a1}}+{{#var:q_am}} to {{#var:q_a5}}+{{#var:q_am}}}} {{as|(+ {{#var:q_aad}}% AD)}}|Maximum Monster Damage (100% {{sti|critical chance}})|{{ap|({{#var:q_a1}}+{{#var:q_am}})*(1+{{#var:q_ac}}) to ({{#var:q_a5}}+{{#var:q_am}})*(1+{{#var:q_ac}})}} {{as|(+ {{ap|{{#var:q_aad}}*(1+{{#var:q_ac}})}}% AD)|ad}}}}
{{st|Minimum Monster Damage|{{ap|{{#var:q_a1}}+{{#var:q_am}} to {{#var:q_a5}}+{{#var:q_am}}}} {{as|(+ {{#var:q_aad}}% AD)}}|Maximum Monster Damage|{{ap|({{#var:q_a1}}+{{#var:q_am}})*(1+{{#var:q_ac}}) to ({{#var:q_a5}}+{{#var:q_am}})*(1+{{#var:q_ac}})}} {{as|(+ {{ap|{{#var:q_aad}}*(1+{{#var:q_ac}})}}% AD)|ad}}}}
|description5 = ''Blade of the Ruined King's passive remains under {{ai|Sovereign's Domination|Viego|Possession}}, and while transformed, the second strike is instead converted to '''bonus''' damage on-hit which no longer applies on-hit effects but can still {{tip|critically strike}} (based on the Possession's stats, abiilities and/or item effects).''
|description5 = ''Blade of the Ruined King's passive remains under {{ai|Sovereign's Domination|Viego|Possession}}, and while transformed, the second strike is instead converted to '''bonus''' damage on-hit which no longer applies on-hit effects but can still {{tip|critically strike}} (based on the Possession's stats, abiilities and/or item effects).''
|cooldown = {{ap|5 to 3}}
|cooldown = {{ap|5 to 3}}
Latest revision as of 21:16, 14 April 2025
This template contains various independently retrievable data items about Viego'sBlade of the Ruined King in the form of parameter values of a variable template of choice, in a standardized fashion.
140% of Viego's windup time (0.35 at base attack speed)
RANGE:
-25 - 600
WIDTH:
125
Passive:Viego's basic attacks deal bonus physical damage based on the target's current health. Additionally, Viego's damaging abilities apply a mark to enemies hit. His next basic attack will consume the mark to strike twice, dealing additional modified physical damage and healing him. Active:Viego stabs in a line in the target direction, dealing physical damage to enemies hit, increased based on his critical strike chance. Blade of the Ruined King's passive remains under Possession.
Passive:Viego's basic attacks are empowered to deal bonus physical damageon-hit. This damage is affected by critical strike modifiers, has a minimum threshold and is capped at 80 against monsters.
Bonus Physical Damage:
2 / 3 / 4 / 5 / 6% of target's current health
Minimum Bonus Damage:
10 / 15 / 20 / 25 / 30
Additionally, his damaging abilities apply a mark to enemies hit for 4 seconds. Viego's next basic attack against a marked target is empowered to consume the mark on-hit to strike a second time, dealing 20% AD(+ 15% AP)physical damage; and also healing himself for 135% of the post-mitigation damage dealt, modified to 145% against monsters and 50% against minions.
Active:Viego stabs in a line in the target direction that deals physical damage to enemies hit, plus 15 bonus physical damage against monsters. The stab's damage is increased by 0% – 100% (based on critical strike chance).
Minimum Physical Damage:
15 / 30 / 45 / 60 / 75 (+ 70% AD)
Maximum Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 140% AD)
Minimum Monster Damage:
30 / 45 / 60 / 75 / 90 (+ 70% AD)
Maximum Monster Damage:
60 / 90 / 120 / 150 / 180 (+ 140% AD)
Blade of the Ruined King's passive remains under Possession, and while transformed, the second strike is instead converted to bonus damage on-hit which no longer applies on-hit effects but can still critically strike (based on the Possession's stats, abiilities and/or item effects).
This ability will cast from wherever the caster is at the end of the cast time.
Viego will not perform the second strike if the first attack was dodged, blocked, and missed.
If the second strike hits a dead unit, Viego will still heal based on the post-mitigation damage that he would deal with it.
The attacks do not deal the bonus damage against structures.
Tips & Tricks
A quick formula for calculating Blade of the Ruined King's cast time at a given attack timer is [ 0.23 seconds divided by total attack speed ].
The cast time equals 0.264 seconds (which is the standard for most abilities in League of Legends) at approximately 32.6% bonus attack speed (as of V25.07).
Only necessary if the value differs from Blade of the Ruined King.
champion
Viego
champion
skill
Q
skill
range
-25 - 600
range
target range
target range
attack range
attack range
collision radius
collision radius
effect radius
effect radius
width
125
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
speed
cast time
140% of Viego's windup time (0.35 at base attack speed)
cast time
cost
cost
costtype
costtype
static
static
cooldown
5 / 4.5 / 4 / 3.5 / 3
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
false
icon
description
Passive:Viego's basic attacks are empowered to deal bonus physical damageon-hit. This damage is affected by critical strike modifiers, has a minimum threshold and is capped at 80 against monsters.
description
leveling
Bonus Physical Damage:
2 / 3 / 4 / 5 / 6% of target's current health
Minimum Bonus Damage:
10 / 15 / 20 / 25 / 30
leveling
icon2
icon2
description2
Additionally, his damaging abilities apply a mark to enemies hit for 4 seconds. Viego's next basic attack against a marked target is empowered to consume the mark on-hit to strike a second time, dealing 20% AD(+ 15% AP)physical damage; and also healing himself for 135% of the post-mitigation damage dealt, modified to 145% against monsters and 50% against minions.
Active:Viego stabs in a line in the target direction that deals physical damage to enemies hit, plus 15 bonus physical damage against monsters. The stab's damage is increased by 0% – 100% (based on critical strike chance).
description4
leveling4
Minimum Physical Damage:
15 / 30 / 45 / 60 / 75 (+ 70% AD)
Maximum Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 140% AD)
Minimum Monster Damage:
30 / 45 / 60 / 75 / 90 (+ 70% AD)
Maximum Monster Damage:
60 / 90 / 120 / 150 / 180 (+ 140% AD)
leveling4
icon5
icon5
description5
Blade of the Ruined King's passive remains under Possession, and while transformed, the second strike is instead converted to bonus damage on-hit which no longer applies on-hit effects but can still critically strike (based on the Possession's stats, abiilities and/or item effects).
description5
leveling5
leveling5
targeting
Direction
targeting
affects
Self, Enemies
affects
damagetype
Physical
damagetype
spelleffects
special
spelleffects
spellshield
true
spellshield
projectile
false
projectile
callforhelp
callforhelp
grounded
grounded
knockdown
knockdown
silence
silence
additional
Displays additional information in a smaller window below the template.
notes
The mark will not be applied to the primary target struck by Heartbreaker, but it can triggered from it.
The second strike rolls critical strike chance independently from the primary attack.
The ability's cast time respects the attack speed floor and cap.
This ability will cast from wherever the caster is at the end of the cast time.
Viego will not perform the second strike if the first attack was dodged, blocked, and missed.
If the second strike hits a dead unit, Viego will still heal based on the post-mitigation damage that he would deal with it.
The attacks do not deal the bonus damage against structures.
Displays additional information with effect table to the right.
flavortext
flavortext
flavorsound
flavorsound
video
video
video2
video 2
yvideo
YouTube video
yvideo2
YouTube video 2
blurb
Blade of the Ruined King.png
blurb icon (override main "icon" in the tooltip blurb)
blurb
Passive:Viego's basic attacks deal bonus physical damage based on the target's current health. Additionally, Viego's damaging abilities apply a mark to enemies hit. His next basic attack will consume the mark to strike twice, dealing additional modified physical damage and healing him.
blurb
blurb2
Active:Viego stabs in a line in the target direction, dealing physical damage to enemies hit, increased based on his critical strike chance.
blurb2
blurb3
blurb3
blurb4
Blade of the Ruined King's passive remains under Possession.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}