Template:Data Shaco/Jack in the Box

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Jack in the Box

This template contains various independently retrievable data items about An icon representing Shaco Shaco's An icon for Shaco's ability Jack in the Box Jack in the Box in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

 Edit 
Jack in the Box
COST:
50 / 55 / 60 / 65 / 70 Mana
COOLDOWN:
16
TARGET RANGE:
425
Detection Radius:
300
Active: Shaco summons a Jack in the Box at the target location, lasting for up to 40 (+ 5% AP) seconds. The box arms after a 2 second delay, becoming stealthed and untargetable to enemies.
Triggering the box will startle nearby enemies for 0.5 seconds as well as cause them to turn and flee for 2 seconds, reduced against champions. While fleeing, enemy champions are set to a static 100  movement speed, reduced to a static 60 for minions and monsters.
Champion Flee Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5
Once triggered, the box will also become targetable and automatically start firing every 0.5 seconds at all nearby visible enemies, dealing magic damage with each attack, reduced by 50% against structures. If the box attacks only one unit, it deals increased damage.
Magic Damage:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Increased Damage:
35 / 50 / 65 / 80 / 95 (+ 20% AP)
The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Blocked
Parries

Bypass
  • The flee starts at the same time as the startle, but since the target cannot move while startled the effective duration of the flee is reduced by the startle's.
  • Static movement speed cannot be modified (e.g. with slow resist or  bonus movement speed).
    • This effect can be negated if the target is slow-immune.
  • Upon becoming stealthed, the box creates a puff of smoke and a distinct sound that can be detected through the fog of war.
  • Revealing effects also render the box targetable.

Map-Specific Differences
Howling Abyss differences edit
  • Limited to 6 Boxes active.
Ultra Rapid Fire differences edit
  • Limited to 6 Boxes active.
Arena differences edit
  • AP ratio changed to 8% AP.
  • Increased AP ratio changed to 14% AP.
  • Fear duration changed to 0.5 / 0.625 / 0.75 / 0.875 / 1.
  • Cooldown changed to 17 seconds.

Spell pages


Parameters

Parameter Value Description
1 Jack in the Box Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Jack in the Box.
champion Shaco champion
skill W skill
range range
target range 425 target range
attack range attack range
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time cast time
cost 50 / 55 / 60 / 65 / 70 cost
costtype Mana costtype
static static
cooldown 16 cooldown
cdstart cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel Detection Radius customlabel
custominfo 300 custominfo
customlabel2 customlabel2
custominfo2 custominfo2
icon Jack in the Box.png icon
description Active: Shaco summons a Jack in the Box at the target location, lasting for up to 40 (+ 5% AP) seconds. The box arms after a 2 second delay, becoming stealthed and untargetable to enemies. description
leveling leveling
icon2 icon2
description2 Triggering the box will startle nearby enemies for 0.5 seconds as well as cause them to turn and flee for 2 seconds, reduced against champions. While fleeing, enemy champions are set to a static 100  movement speed, reduced to a static 60 for minions and monsters. description2
leveling2
Champion Flee Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5
leveling2
icon3 icon3
description3 Once triggered, the box will also become targetable and automatically start firing every 0.5 seconds at all nearby visible enemies, dealing magic damage with each attack, reduced by 50% against structures. If the box attacks only one unit, it deals increased damage. description3
leveling3
Magic Damage:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Increased Damage:
35 / 50 / 65 / 80 / 95 (+ 20% AP)
leveling3
icon4 icon4
description4 The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration. description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
icon6 icon6
description6 description6
leveling6 leveling6
targeting Ground targeting
outofrange outofrange
terraingrace terraingrace
affects Enemies affects
damagetype Magic damagetype
spelleffects aoe spelleffects
spellshield true spellshield
parry False parry
projectile projectile
callforhelp callforhelp
grounded grounded
knockdown knockdown
silence silence
notes
  • The flee starts at the same time as the startle, but since the target cannot move while startled the effective duration of the flee is reduced by the startle's.
  • Static movement speed cannot be modified (e.g. with slow resist or  bonus movement speed).
    • This effect can be negated if the target is slow-immune.
  • Upon becoming stealthed, the box creates a puff of smoke and a distinct sound that can be detected through the fog of war.
  • Revealing effects also render the box targetable.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext flavortext
flavorsound flavorsound
yvideo YouTube video ID
yvideo2 Second YouTube video ID
blurbicon blurb icon (overrides main "icon" in the tooltip blurb)
blurb Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. blurb
blurb2 blurb2
blurb3 blurb3
blurb4 blurb4

All ability data templates use the same parameters.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces.
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}


Until here the documentation is automatically generated by Template:Ability data.

References