|blurb = Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
|blurb = Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
|description = {{sbc|Active:}} '''Shaco''' summons a ''Jack in the Box'' at the target location, lasting for up to 40 {{as|(+ 5% AP)}} seconds. The ''box'' arms after a 2 second delay, becoming {{tip|Stealthed trap|stealthed}} and {{tip|untargetable}} to enemies.
|description = {{sbc|Active:}} '''Shaco''' summons a ''Jack in the Box'' at the target location, lasting for up to 40 {{as|(+ 5% AP)}} seconds. The ''box'' arms after a 2 second delay, becoming {{tip|Stealthed trap|stealthed}} and {{tip|untargetable}} to enemies.
|description2 = Enemy champions that approach the ''box'' will trigger it, {{tip|stun|startling}} nearby enemies for {{fd|0.5}} seconds as well as causing them to turn and {{tip|flee}} for 2 seconds, reduced against champions. While fleeing, enemy {{tip|champion|champions}} are set to a {{as|static 100|ms}} {{sti|{{as|movement speed}}}}, reduced to a {{as|static 60|ms}} for {{tip|minion|minions}} and {{tip|monster|monsters}}.
|description2 = Triggering the ''box'' will {{tip|stun|startle}} nearby enemies for {{fd|0.5}} seconds as well as cause them to turn and {{tip|flee}} for 2 seconds, reduced against champions. While fleeing, enemy {{tip|champion|champions}} are set to a {{as|static 100|ms}} {{sti|{{as|movement speed}}}}, reduced to a {{as|static 60|ms}} for {{tip|minion|minions}} and {{tip|monster|monsters}}.
|leveling2 = {{st|Champion Flee Duration|{{ap|0.5 to 1.5}}}}
|leveling2 = {{st|Champion Flee Duration|{{ap|0.5 to 1.5}}}}
|description3 = Once triggered, the ''box'' will also become targetable and automatically start firing every {{fd|0.5}} seconds at all nearby {{tip|sight|visible}} enemies, dealing {{tip|magic damage|{{as|magic damage}}}} with each attack, reduced by 50% against {{tip|turrets|structures}}. If the ''box'' attacks only one enemy, it deals increased damage.
|description3 = Once triggered, the ''box'' will also become targetable and automatically start firing every {{fd|0.5}} seconds at all nearby {{tip|sight|visible}} enemies, dealing {{tip|magic damage|{{as|magic damage}}}} with each attack, reduced by 50% against {{tip|turrets|structures}}. If the ''box'' attacks only one unit, it deals increased damage.
|leveling3 = {{st|Magic Damage|{{ap|15 to 35}} {{as|(+ 10% AP)}}|Increased Damage|{{ap|35 to 95}} {{as|(+ 20% AP)}}}}
|leveling3 = {{st|Magic Damage|{{ap|15 to 35}} {{as|(+ 10% AP)}}|Increased Damage|{{ap|35 to 95}} {{as|(+ 20% AP)}}}}
|description4 = ''The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.''
|description4 = ''The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.''
Revision as of 06:58, 4 May 2020
This template contains various independently retrievable data items about Shaco'sJack in the Box in the form of parameter values of a variable template of choice, in a standardized fashion.
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
Active:Shaco summons a Jack in the Box at the target location, lasting for up to 40 (+ 5% AP) seconds. The box arms after a 2 second delay, becoming stealthed and untargetable to enemies.
Triggering the box will startle nearby enemies for 0.5 seconds as well as cause them to turn and flee for 2 seconds, reduced against champions. While fleeing, enemy champions are set to a static 100movement speed, reduced to a static 60 for minions and monsters.
Champion Flee Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5
Once triggered, the box will also become targetable and automatically start firing every 0.5 seconds at all nearby visible enemies, dealing magic damage with each attack, reduced by 50% against structures. If the box attacks only one unit, it deals increased damage.
Magic Damage:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Increased Damage:
35 / 50 / 65 / 80 / 95 (+ 20% AP)
The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.
The flee starts at the same time as the startle, but since the target cannot move while startled the effective duration of the flee is reduced by the startle's.
Only necessary if the value differs from Jack in the Box.
champion
Shaco
champion
skill
W
skill
range
range
target range
425
target range
attack range
attack range
collision radius
collision radius
effect radius
effect radius
width
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
speed
cast time
cast time
cost
50 / 55 / 60 / 65 / 70
cost
costtype
Mana
costtype
static
static
cooldown
16
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
Detection Radius
customlabel
custominfo
300
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Jack in the Box.png
icon
description
Active:Shaco summons a Jack in the Box at the target location, lasting for up to 40 (+ 5% AP) seconds. The box arms after a 2 second delay, becoming stealthed and untargetable to enemies.
description
leveling
leveling
icon2
icon2
description2
Triggering the box will startle nearby enemies for 0.5 seconds as well as cause them to turn and flee for 2 seconds, reduced against champions. While fleeing, enemy champions are set to a static 100movement speed, reduced to a static 60 for minions and monsters.
description2
leveling2
Champion Flee Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5
leveling2
icon3
icon3
description3
Once triggered, the box will also become targetable and automatically start firing every 0.5 seconds at all nearby visible enemies, dealing magic damage with each attack, reduced by 50% against structures. If the box attacks only one unit, it deals increased damage.
description3
leveling3
Magic Damage:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Increased Damage:
35 / 50 / 65 / 80 / 95 (+ 20% AP)
leveling3
icon4
icon4
description4
The box stays active for 5 seconds or until destroyed, independently from its remaining inactive duration.
The flee starts at the same time as the startle, but since the target cannot move while startled the effective duration of the flee is reduced by the startle's.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}