Template:Data Lee Sin/Resonating Strike

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Resonating Strike

This template contains various independently retrievable data items about An icon representing Lee Sin Lee Sin's An icon for Lee Sin's ability Resonating Strike Resonating Strike in the form of parameter values of a variable template of choice, in a standardized fashion.

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Resonating Strike
COST:
25 Energy
CAST TIME:
none
RANGE:
1250
SPEED:
1350 + 100% movement speed
Active: Lee Sin dashes to the nearby enemy marked by An icon for Lee Sin's ability Sonic Wave Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% – 100% (based on target's missing health).
Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 115% bonus AD)
Maximum Physical Damage:
110 / 160 / 210 / 260 / 310 (+ 230% bonus AD)
The marked enemy must be within range in order to cast this ability. An icon for Lee Sin's ability Iron Will Iron Will and An icon for Lee Sin's ability Cripple Cripple can be cast during the dash.

Info
Targeting input
Target out-of-range override
The ability will not cast
Damage classification
Counters
Spell shield

Blocked
Grounded

Disabled
Knockdown

Interrupted
  • Lee Sin will track the target if they change locations.
    • He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.
  • Lee Sin will attempt to place himself on top of the target upon arrival.
    • The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
    • Originally, Lee Sin would land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.
  • Resonating Strike cannot be cast without the marked target nearby or if the target is untargetable.
  • If Resonating Strike interrupts another dash, An icon for Lee Sin's ability Tempest Tempest and An icon for Lee Sin's ability Dragon's Rage Dragon's Rage can be cast during it (both otherwise cannot be cast).
Attacking Disabled
Abilities Safeguard, Iron Will, and Cripple can be cast. Tempest and Dragon's Rage are disabled.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by An icon for the item Hextech Rocketbelt Hextech Rocketbelt
Consumables Usable
Spells Usable An icon representing Barrier Barrier An icon representing Clarity Clarity An icon representing Cleanse Cleanse An icon representing Exhaust Exhaust An icon representing Ghost Ghost An icon representing Heal Heal An icon representing Ignite Ignite An icon representing Smite Smite An icon representing Teleport Teleport
Disabled An icon representing Recall Recall
Interrupted by An icon representing Flash Flash
Interrupted by
  • Death
  • Map-Specific Differences
    Arena differences edit
    • Cooldown changed to 8.5 / 7.5 / 6.5 / 5.5 / 4.5 seconds.

    Spell pages


    Parameters

    Parameter Value Description
    1 Resonating Strike Necessary: Used for identification.
    disp_name Name of the ability
    Only necessary if the value differs from Resonating Strike.
    champion Lee Sin champion
    skill Q skill
    range 1250 range
    target range target range
    attack range attack range
    collision radius collision radius
    effect radius effect radius
    width width
    angle angle
    inner radius inner radius
    tether radius tether radius
    speed 1350 + 100% movement speed speed
    cast time none cast time
    cost 25 cost
    costtype Energy costtype
    static static
    cooldown cooldown
    cdstart cdstart
    ontargetcd ontargetcd
    ontargetcdstatic ontargetcdstatic
    recharge recharge
    customlabel customlabel
    custominfo custominfo
    customlabel2 customlabel2
    custominfo2 custominfo2
    icon Resonating Strike.png icon
    description Active: Lee Sin dashes to the nearby enemy marked by An icon for Lee Sin's ability Sonic Wave Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% – 100% (based on target's missing health). description
    leveling
    Minimum Physical Damage:
    55 / 80 / 105 / 130 / 155 (+ 115% bonus AD)
    Maximum Physical Damage:
    110 / 160 / 210 / 260 / 310 (+ 230% bonus AD)
    leveling
    icon2 icon2
    description2 The marked enemy must be within range in order to cast this ability. An icon for Lee Sin's ability Iron Will Iron Will and An icon for Lee Sin's ability Cripple Cripple can be cast during the dash. description2
    leveling2 leveling2
    icon3 icon3
    description3 description3
    leveling3 leveling3
    icon4 icon4
    description4 description4
    leveling4 leveling4
    icon5 icon5
    description5 description5
    leveling5 leveling5
    icon6 icon6
    description6 description6
    leveling6 leveling6
    targeting Proximity targeting
    outofrange outofrange
    terraingrace terraingrace
    affects Enemies affects
    damagetype Physical damagetype
    spelleffects Spell spelleffects
    spellshield True spellshield
    parry parry
    projectile projectile
    callforhelp callforhelp
    grounded True grounded
    knockdown True knockdown
    silence silence
    notes
    • Lee Sin will track the target if they change locations.
      • He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.
    • Lee Sin will attempt to place himself on top of the target upon arrival.
      • The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
      • Originally, Lee Sin would land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.
    • Resonating Strike cannot be cast without the marked target nearby or if the target is untargetable.
    • If Resonating Strike interrupts another dash, An icon for Lee Sin's ability Tempest Tempest and An icon for Lee Sin's ability Dragon's Rage Dragon's Rage can be cast during it (both otherwise cannot be cast).
    Attacking Disabled
    Abilities Safeguard, Iron Will, and Cripple can be cast. Tempest and Dragon's Rage are disabled.
    Movement Disabled
    Items Usable All the other item-actives are usable
    Disabled N/A
    Interrupted by An icon for the item Hextech Rocketbelt Hextech Rocketbelt
    Consumables Usable
    Spells Usable An icon representing Barrier Barrier An icon representing Clarity Clarity An icon representing Cleanse Cleanse An icon representing Exhaust Exhaust An icon representing Ghost Ghost An icon representing Heal Heal An icon representing Ignite Ignite An icon representing Smite Smite An icon representing Teleport Teleport
    Disabled An icon representing Recall Recall
    Interrupted by An icon representing Flash Flash
    Interrupted by
  • Death
  • Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
    additional Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
    flavortext flavortext
    flavorsound flavorsound
    yvideo YouTube video ID
    yvideo2 Second YouTube video ID
    blurbicon blurb icon (overrides main "icon" in the tooltip blurb)
    blurb Active: An icon representing Lee Sin Lee Sin dashes to the nearby enemy marked by An icon for Lee Sin's ability Sonic Wave Sonic Wave, consuming the mark upon arrival to deal physical damage based on the target's missing health. blurb
    blurb2 blurb2
    blurb3 blurb3
    blurb4 blurb4

    All ability data templates use the same parameters.

    Independent retrieval of a value

    • Transclude this data template, by typing its title between two sets of braces.
    • Input "pst2", then the desired parameter's name. This returns the parameter's value.
    {{Data <champion>/<ability>|pst2|<name of parameter>}}
    This process uses the parameter-selection template pst2.

    Formatting the data

    • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
    • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
    {{{parameter name}}}
    • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
    • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
    • The formatting template may then be transcluded in an article through the data template.
    {{Data <champion>/<ability>|<title of formatting template>}}


    Until here the documentation is automatically generated by Template:Ability data.

    References