This template contains various independently retrievable data items about Lee Sin'sResonating Strike in the form of parameter values of a variable template of choice, in a standardized fashion.
Active:Lee Sindashes to the nearby enemy marked by Sonic Wave, consuming the mark upon arrival to deal physical damage based on the target's missing health.
Active:Lee Sindashes to the nearby enemy marked by Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% – 100% (based on target's missing health).
Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 115% bonus AD)
Maximum Physical Damage:
110 / 160 / 210 / 260 / 310 (+ 230% bonus AD)
The marked enemy must be within range in order to cast this ability. Iron Will and Cripple can be cast during the dash.
Lee Sin will track the target if they change locations.
He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.
Lee Sin will attempt to place himself on top of the target upon arrival.
The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
Originally, Lee Sin would land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.
Resonating Strike cannot be cast without the marked target nearby or if the target is untargetable.
If Resonating Strike interrupts another dash, Tempest and Dragon's Rage can be cast during it (both otherwise cannot be cast).
Attacking
Disabled
Abilities
Safeguard, Iron Will, and Cripple can be cast. Tempest and Dragon's Rage are disabled.
Only necessary if the value differs from Resonating Strike.
champion
Lee Sin
champion
skill
Q
skill
range
1250
range
target range
target range
attack range
attack range
collision radius
collision radius
effect radius
effect radius
width
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
1350 + 100% movement speed
speed
cast time
none
cast time
cost
25
cost
costtype
Energy
costtype
static
static
cooldown
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Resonating Strike.png
icon
description
Active:Lee Sindashes to the nearby enemy marked by Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% – 100% (based on target's missing health).
description
leveling
Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 115% bonus AD)
Maximum Physical Damage:
110 / 160 / 210 / 260 / 310 (+ 230% bonus AD)
leveling
icon2
icon2
description2
The marked enemy must be within range in order to cast this ability. Iron Will and Cripple can be cast during the dash.
description2
leveling2
leveling2
icon3
icon3
description3
description3
leveling3
leveling3
icon4
icon4
description4
description4
leveling4
leveling4
icon5
icon5
description5
description5
leveling5
leveling5
icon6
icon6
description6
description6
leveling6
leveling6
targeting
Proximity
targeting
outofrange
outofrange
terraingrace
terraingrace
affects
Enemies
affects
damagetype
Physical
damagetype
spelleffects
Spell
spelleffects
spellshield
True
spellshield
parry
parry
projectile
projectile
callforhelp
callforhelp
grounded
True
grounded
knockdown
True
knockdown
silence
silence
notes
Lee Sin will track the target if they change locations.
He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.
Lee Sin will attempt to place himself on top of the target upon arrival.
The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
Originally, Lee Sin would land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.
Resonating Strike cannot be cast without the marked target nearby or if the target is untargetable.
If Resonating Strike interrupts another dash, Tempest and Dragon's Rage can be cast during it (both otherwise cannot be cast).
Attacking
Disabled
Abilities
Safeguard, Iron Will, and Cripple can be cast. Tempest and Dragon's Rage are disabled.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
flavorsound
yvideo
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Active:Lee Sindashes to the nearby enemy marked by Sonic Wave, consuming the mark upon arrival to deal physical damage based on the target's missing health.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}