This template contains various independently retrievable data items about Kled'sJousting in the form of parameter values of a variable template of choice, in a standardized fashion.
Active:Skaarldashes in the target direction, dealing physical damage to enemies he passes through and marking enemy champions hit. The mark reveals the target for a short time, during which Jousting can be recast. Recast:Skaarl consumes the mark to dash through the marked target.
Active:Skaarldashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through and pullingminions, pets and small monsters hit towards them.
Physical Damage:
35 / 60 / 85 / 110 / 135 (+ 65% bonus AD)
Upon hitting an enemy champion or large monster, Skaarldashes a fixed 200 units through them, marking them for 3 seconds, during which they are revealed. After the dash ends, the duo gain 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.
Recast:Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast though being able to dash through terrain.
Total Physical Damage:
70 / 120 / 170 / 220 / 270 (+ 130% bonus AD)
The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kleddismounts.
Jousting will go on cooldown at the end of its first dash, but its cooldown cannot be reduced by cooldown refunding effects such as Transcendence while its mark is active.(note)
Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.
Casting Chaaaaaaaarge!!! during Jousting will not interrupt the dash.
The mark is removed at 765 range center-to-edge, which allows Kled to attempt to cast Jousting while outside of maximum range.(bug)
Recasting Jousting while outside of maximum range will cause the ability to go on cooldown without activation, make Kled path 550 units in the direction of the mark and consume the mark.
When recasting Jousting, Skaarl will Dash to the marked target's location at the time of recasting and will then Dash another 200 units.
The 200 unit dash cannot pass through terrain.
If the marked target's location at the time of recasting happens to be inside terrain, Jousting will end upon reaching terrain.
The first dash can enter terrain within a short radius.
This allows Kled to sometimes pass through Yorick'sDark Procession with the first cast of Jousting.(bug)
PENDING FOR TEST: the first dash's terrain forgiveness radius
Jousting can be recast even while the target is untargetable or dead.
PENDING FOR TEST:Jousting can sometimes hit a minion twice in quick succession with one cast.
PENDING FOR TEST:Jousting's hitbox
The following table refers for interactions while Kled is dashing:
Only necessary if the value differs from Jousting.
champion
Kled
champion
skill
E
skill
range
range
target range
550 / 765
target range
attack range
attack range
collision radius
collision radius
effect radius
effect radius
width
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
speed
cast time
none
cast time
cost
cost
costtype
costtype
static
static
cooldown
13 / 12 / 11 / 10 / 9
cooldown
cdstart
Special
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Jousting.png
icon
description
Active:Skaarldashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through and pullingminions, pets and small monsters hit towards them.
description
leveling
Physical Damage:
35 / 60 / 85 / 110 / 135 (+ 65% bonus AD)
leveling
icon2
icon2
description2
Upon hitting an enemy champion or large monster, Skaarldashes a fixed 200 units through them, marking them for 3 seconds, during which they are revealed. After the dash ends, the duo gain 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.
description2
leveling2
leveling2
icon3
Jousting 2.png
icon3
description3
Recast:Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast though being able to dash through terrain.
description3
leveling3
Total Physical Damage:
70 / 120 / 170 / 220 / 270 (+ 130% bonus AD)
leveling3
icon4
icon4
description4
The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kleddismounts.
Jousting will go on cooldown at the end of its first dash, but its cooldown cannot be reduced by cooldown refunding effects such as Transcendence while its mark is active.(note)
Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.
Casting Chaaaaaaaarge!!! during Jousting will not interrupt the dash.
The mark is removed at 765 range center-to-edge, which allows Kled to attempt to cast Jousting while outside of maximum range.(bug)
Recasting Jousting while outside of maximum range will cause the ability to go on cooldown without activation, make Kled path 550 units in the direction of the mark and consume the mark.
When recasting Jousting, Skaarl will Dash to the marked target's location at the time of recasting and will then Dash another 200 units.
The 200 unit dash cannot pass through terrain.
If the marked target's location at the time of recasting happens to be inside terrain, Jousting will end upon reaching terrain.
The first dash can enter terrain within a short radius.
This allows Kled to sometimes pass through Yorick'sDark Procession with the first cast of Jousting.(bug)
PENDING FOR TEST: the first dash's terrain forgiveness radius
Jousting can be recast even while the target is untargetable or dead.
PENDING FOR TEST:Jousting can sometimes hit a minion twice in quick succession with one cast.
PENDING FOR TEST:Jousting's hitbox
The following table refers for interactions while Kled is dashing:
Attacking
Disabled
Abilities
Allowed
Movement
Disabled
Items
Usable
All items are usable
Disabled
N/A
Interrupted by
N/A
Consumables
Usable
Spells
Usable
All summoner spells are usable
Disabled
N/A
Interrupted by
N/A
Interrupted by
Death
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
flavorsound
yvideo
_oQDz4wXsQI
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Active:Skaarldashes in the target direction, dealing physical damage to enemies he passes through and marking enemy champions hit. The mark reveals the target for a short time, during which Jousting can be recast.
blurb
blurb2
Recast:Skaarl consumes the mark to dash through the marked target.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}