This template contains various independently retrievable data items about Briar'sCertain Death in the form of parameter values of a variable template of choice, in a standardized fashion.
Active:Briar kicks her pillory's hemolith a large distance toward the target direction which marks the first enemy champion hit and reveals them. If a target is hit, Briar destroys her pillory and dashes to them. Upon arrival, she creates an explosion that deals magic damage to the marked champion and enemies around them, and also fears all non-marked enemies. Briar then enters Hematomania.Hematomania:Briar gains all effects of Blood Frenzy against the marked target as well as bonus armor, bonus magic resistance, life steal, and additional bonus movement speed. Hematomania lasts until the marked target dies Briar can cast Chilling Scream to end Hematomania early.
Active:Briar kicks her pillory's hemolith in the target direction, briefly granting sight of its surroundings as it travels and marking the first enemy champion hit as her prey. The mark's application disrupts the target's ongoing channels. While the target is marked, they are revealed.
If a target is hit, Briarcleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals magic damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds, during which they are slowed by 35%. She then enters a state of Hematomania.
Magic Damage:
150 / 250 / 350 (+ 50% bonus AD)(+ 120% AP)
Hematomania:Briar gains all effects of Blood Frenzy as well as bonus armor and bonus magic resistance equal to 20% AD, life steal, and additional bonus movement speed.
Life Steal:
10 / 15 / 20%
Additional Bonus Movement Speed:
10 / 20 / 30%
While in the empowered frenzy, Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the mark is dispelled by any means, including Briar's or the target's death.
Casting Chilling Scream removes the target's mark and ends Hematomania early. Head Rush's cast does not shift her targeting priority during Hematomania.
Briar will track the target with the dash if they change locations.
She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
Briar lands 100 units in front of her target at the end of the dash.
Briar will not initiate the second cast if she is being suppressed, is under resurrection, or is in the Realm of Death when her target is hit by the missile in the normal realm.
Since Certain Death cleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.
Briar will still dash to the target even if they die before she reaches them.
Briar will place herself onto the ground and interrupt displacements affecting her upon starting the second cast time.
Hematomania's targeting priorities differ slightly from that of Blood Frenzy's:
She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.
If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.
If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.
Starting the second cast interrupts any spells that Briar is channeling.
The mark will expire if Hematomania's buff is dispelled.
Casting Blood Frenzy during Hematomania will not grant any additional bonuses nor will it override Hematomania's effects.
Gaining Hematomania while Blood Frenzy is active will override the previous buff.
The disrupt is 'wrapped' into a status effect that says the target is Silenced for 0.3 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by immunity to silences.
This ability will cast from wherever the caster is at the start of the cast time.
The following table refers for interactions while Briar is in either the first or second cast time:
Only necessary if the value differs from Certain Death.
champion
Briar
champion
skill
R
skill
range
10000
range
target range
target range
attack range
attack range
collision radius
collision radius
effect radius
Global / 1500 / 575
effect radius
width
320
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
2000 / 2500 - 5000
speed
cast time
1 / 1.25
cast time
cost
6%
cost
costtype
current Health
costtype
static
static
cooldown
120 / 110 / 100 / 90 / 80
cooldown
cdstart
on-cast
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Briar Certain Death.png
icon
description
Active:Briar kicks her pillory's hemolith in the target direction, briefly granting sight of its surroundings as it travels and marking the first enemy champion hit as her prey. The mark's application disrupts the target's ongoing channels. While the target is marked, they are revealed.
description
leveling
leveling
icon2
icon2
description2
If a target is hit, Briarcleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals magic damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds, during which they are slowed by 35%. She then enters a state of Hematomania.
Hematomania:Briar gains all effects of Blood Frenzy as well as bonus armor and bonus magic resistance equal to 20% AD, life steal, and additional bonus movement speed.
description3
leveling3
Life Steal:
10 / 12.5 / 15 / 17.5 / 20%
Additional Bonus Movement Speed:
10 / 15 / 20 / 25 / 30%
leveling3
icon4
Briar Certain Death 3.png
icon4
description4
While in the empowered frenzy, Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the mark is dispelled by any means, including Briar's or the target's death.
description4
leveling4
leveling4
icon5
icon5
description5
Casting Chilling Scream removes the target's mark and ends Hematomania early. Head Rush's cast does not shift her targeting priority during Hematomania.
description5
leveling5
leveling5
icon6
icon6
description6
description6
leveling6
leveling6
targeting
Direction
targeting
outofrange
outofrange
terraingrace
terraingrace
affects
Enemies, Self
affects
damagetype
Magic
damagetype
spelleffects
spellaoe
spelleffects
spellshield
true
spellshield
parry
parry
projectile
true
projectile
callforhelp
callforhelp
grounded
true
grounded
knockdown
false
knockdown
silence
silence
notes
Briar will track the target with the dash if they change locations.
She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
Briar lands 100 units in front of her target at the end of the dash.
Briar will not initiate the second cast if she is being suppressed, is under resurrection, or is in the Realm of Death when her target is hit by the missile in the normal realm.
Since Certain Death cleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.
Briar will still dash to the target even if they die before she reaches them.
Briar will place herself onto the ground and interrupt displacements affecting her upon starting the second cast time.
Hematomania's targeting priorities differ slightly from that of Blood Frenzy's:
She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.
If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.
If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.
Starting the second cast interrupts any spells that Briar is channeling.
The mark will expire if Hematomania's buff is dispelled.
Casting Blood Frenzy during Hematomania will not grant any additional bonuses nor will it override Hematomania's effects.
Gaining Hematomania while Blood Frenzy is active will override the previous buff.
The disrupt is 'wrapped' into a status effect that says the target is Silenced for 0.3 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by immunity to silences.
This ability will cast from wherever the caster is at the start of the cast time.
The following table refers for interactions while Briar is in either the first or second cast time:
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
Activation alert. "FOUND YOU!!"
flavorsound
yvideo
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Active:Briar kicks her pillory's hemolith a large distance toward the target direction which marks the first enemy champion hit and reveals them.
blurb
blurb2
If a target is hit, Briar destroys her pillory and dashes to them. Upon arrival, she creates an explosion that deals magic damage to the marked champion and enemies around them, and also fears all non-marked enemies. Briar then enters Hematomania.
blurb2
blurb3
Hematomania:Briar gains all effects of Blood Frenzy against the marked target as well as bonus armor, bonus magic resistance, life steal, and additional bonus movement speed. Hematomania lasts until the marked target dies
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