Quote
Quotes are in-game sound effects that champions can say under certain circumstances.
Some quotes follow rules in order to trigger.[1]
Attack
lines are triggered when clicking on an enemy champion and are usually short and violent.FirstEncounter
lines are triggered when meeting an enemy champion for the first time. There can be a maximum of 5 lines per game, unless the game is on a special mode.- On these are coded to show up at 80% chance when meeting a champion in top lane and 50% chance for all the others.
Move
lines are triggered when clicking to move lesser than 900 units.- Some
LongMove
lines are triggered when leaving base, mid tower is up, and clicking greater than 900 units. They are "preparatory" and longer, and since the player is probably heading back into battle, they are more emotional, internal, revealing, and speak to why the character is fighting. - Etc..
In general, champions have got core "general minimum lines", so they have at least:
- 25 Move lines.
- 15 LongMove lines.
- 25 Attack lines.
- Etc...
Then based on the position a champion plays in there may be other minimums. For example, a split pusher might have lines for destroying towers, while a support might have lines for placing wards.
After filling these core minimums there can be specific gameplay needs ("Chaaaaarge!", yelling "Cowards!" etc...).
Finally there are "X" number of lines left. This is where you can have lines for "misc other stuff" e.g. lore, jokes, alleviating player pain (i.e. "Oh, farn it!" when she misses a long ). This is where the writer prioritizes and makes judgement calls.
groaningNotes[edit | edit source]
- Champion interactions are based on their background and personality established in lore ("canonically grounded"), but Riot disclaims that such events are not necessarily establishing canon lore. Some interactions occur in the context of the game, and/or some are potential events in the context of lore.[2]
- This is in contrast to
Legends of Runeterra quotes, which are canonical to what would happen in the hypotheticals the game creates.[3]
- This is in contrast to
Tags[edit | edit source]
Champion skins (including original) possess optional metadata for certain quotes to trigger.
Tag | Description | Use cases |
---|---|---|
element | Apparent magical element (e.g. light, dark) of the champion. |
|
faction | Regional faction of the champion in ![]() |
|
gender | Gender of the champion. |
|
race | Species of the champion. Can sometimes be something different. |
|
skinline | Skinline of the champion's skin. |
|
thememusic | The spawn music to play upon game start. This is primarily used for skin-specific gameplay. |
|
Trivia[edit | edit source]
top lane than any champion made before him.
has more interactions with champions usually played in the - Some champion in-game can interact with each other.
- & .
- & . (Their legendary skins don't).
- & . (Their legendary skins don't).
- Item quotes exist on some older champions, but the practice has been sunset due to the constant changes to gameplay elements.[4]