Module:ItemData/data/Runecarver

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Documentation for this module may be created at Module:ItemData/data/Runecarver/doc

return {
	["name"]                = "Runecarver",
    ["id"]                  = 447108,
    ["tier"]                = 3,
    ["type"]                = {"Distributed", "Special", "Prismatic"},
    ["limit"]               = "Can only be obtained from {{ii|Prismatic Item|Prismatic Item Anvils}}.",
    ["modes"] = {
        ["classic sr 5v5"]  = false,
        ["aram"]            = false,
        ["nb"]              = false,
        ["arena"]           = true,
    },
    ["menu"] = {
        ["mage"]            = true,
    },
    ["stats"] = {
        ["ap"]              = 80,
        ["ah"]              = 20,
        ["ms"]              = 8,
    },
    ["effects"] = {
        ["pass"] = {   
            ["name"]        = "Energized",
            ["unique"]      = true,
            ["description"] = "Moving and basic attacking generates ''Energize'' stacks, up to 100.",     
        },
        ["pass2"] = {   
            ["name"]        = "Helix",
            ["unique"]      = true,
            ["description"] = "Dealing damage with an ability generates 30 ''Energize'' stacks and triggers the effects of {{tip|Energized}} attacks if they are ready ({{fd|2.5}}-second cooldown per {{tip|cast instance}}).",
        },
        ["pass3"] = {   
            ["name"]        = "Spiral Out",
            ["unique"]      = true,
            ["description"] = "When fully {{tip|Energized}}, your next basic attack generates a ''Rune'' stack and fires a missile at the target for each ''Rune'' stack you have, dealing {{as|{{pp|20 to 45}}|magic damage}} {{as|(+ 11% '''bonus''' AD)}} {{as|(+ 8% AP)}} {{as|(+ {{fd|0.3}} per 100 '''bonus''' health)}} {{as|magic damage}} with each missile. Stacks are reset every round and between each phase in a round.",
        },
    },
    ["sell"]                 = 2000,
}