Module:ItemData/data/Runecarver
< Module:ItemData | data
Documentation for this module may be created at Module:ItemData/data/Runecarver/doc
return {
["name"] = "Runecarver",
["id"] = 447108,
["tier"] = 3,
["type"] = {"Distributed", "Special", "Prismatic"},
["limit"] = "Can only be obtained from {{ii|Prismatic Item|Prismatic Item Anvils}}.",
["modes"] = {
["classic sr 5v5"] = false,
["aram"] = false,
["nb"] = false,
["arena"] = true,
},
["menu"] = {
["mage"] = true,
},
["stats"] = {
["ap"] = 80,
["ah"] = 20,
["ms"] = 8,
},
["effects"] = {
["pass"] = {
["name"] = "Energized",
["unique"] = true,
["description"] = "Moving and basic attacking generates ''Energize'' stacks, up to 100.",
},
["pass2"] = {
["name"] = "Helix",
["unique"] = true,
["description"] = "Dealing damage with an ability generates 30 ''Energize'' stacks and triggers the effects of {{tip|Energized}} attacks if they are ready ({{fd|2.5}}-second cooldown per {{tip|cast instance}}).",
},
["pass3"] = {
["name"] = "Spiral Out",
["unique"] = true,
["description"] = "When fully {{tip|Energized}}, your next basic attack generates a ''Rune'' stack and fires a missile at the target for each ''Rune'' stack you have, dealing {{as|{{pp|20 to 45}}|magic damage}} {{as|(+ 11% '''bonus''' AD)}} {{as|(+ 8% AP)}} {{as|(+ {{fd|0.3}} per 100 '''bonus''' health)}} {{as|magic damage}} with each missile. Stacks are reset every round and between each phase in a round.",
},
},
["sell"] = 2000,
}