Liandry's Torment: Difference between revisions
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: ''For its previous successor, see {{ii|Liandry's Anguish}}.'' |
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: ''For the removed {{ai|Living Forge|Ornn|Masterwork}} item, see {{ii|Liandry's Lament}}.'' |
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{{Item info |
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|goldvalue = |
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|goldefficiency = |
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|similaritems = Blackfire Torch;Cosmic Drive;Riftmaker;Rod of Ages;Rylai's Crystal Scepter;Hextech Rocketbelt |
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|background = |
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|notes = |
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* {{sbc|Torment}} can be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time. |
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* {{sbc|Torment}} deals {{tip|default damage}}, and thus will not trigger [[spell effects]]. |
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* {{sbc|Torment}} itself is not blocked by {{tip|spell shield}}. |
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* {{sbc|Suffering}} increases the damage dealt by {{sbc|Torment}} to {{ft|{{as|{{ap|6*1.06}}% of the target's '''maximum''' health}} {{as|'''total''' magic damage}}|{{as|{{ap|1*1.06}}% of the target's '''maximum''' health}} {{as|magic damage}} per tick}}at maximum stacks. |
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|strategy = |
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* {{ii|Liandry's Torment}} is best for champions that deal magic damage over an extended period of time. |
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|oldicons = |
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|trivia = |
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* The search terms 'last shadow' and 'ls' reference LCK caster [https://lol.gamepedia.com/LS Nick De Cesare], who promoted {{ii|Liandry's Torment}} over {{ii|Morellonomicon}} as an effective item.<ref>[https://www.reddit.com/r/leagueoflegends/comments/m1ymei/ls_gets_emotional_after_discovering_searching_his/ LS item reaction]</ref><ref>[https://twitter.com/LSXYZ9/status/1369659269818150919 LS item acknowledgement]</ref> |
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[[File:Ionia Crest icon.png|link=Ionia|100px|center]] |
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|quotes = |
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|media = |
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<gallery captionalign="center" orientation="square" spacing="small"> |
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</gallery> |
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|sfx = |
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;Passive Triggered |
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* {{sm2|Liandry's Anguish passive SFX.ogg}} Passive SFX |
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* {{sm2|Liandry's Anguish passive SFX 2.ogg}} Passive SFX |
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* {{sm2|Liandry's Anguish passive SFX 3.ogg}} Passive SFX |
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|revisions = |
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{{Cost Analysis |
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|patchhistory = |
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|description= |
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;[[V14.20]] |
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{{gold value math}} |
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* Torment monster cap per tick reduced to 20 from 25. |
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;[[V14.19]] |
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{{gold efficiency}} |
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* Ability power reduced to 70 from 90. |
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* {{ii|Liandry's Torment}} is {{gec|Liandry's Torment|2431.25}} gold efficient, without its passives. |
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}} |
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;[[V14.11]] |
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== Similar Items == |
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* Can no longer be upgraded to {{ii|Liandry's Lament}}. |
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{{column|2| |
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{{Recipe/item|Hextech Protobelt-01}} |
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{{Recipe/item|Morellonomicon}} |
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{{Recipe/item|Rod of Ages}} |
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{{Recipe/item|Rylai's Crystal Scepter}} |
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}} |
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;[[V14.10]] |
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== Notes == |
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* {{sbc|New Recipe:}} {{ii|Haunting Guise}} + {{ii|Fated Ashes}} + {{g|800}} = {{g|3000}}. |
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** {{sbc|Old Recipe:}} {{ii|Haunting Guise}} + {{ii|Blasting Wand}} + {{g|850}} = {{g|3000}}. |
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* The burn is classified as {{tip|default damage}}. |
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* Although {{sbc|Madness}} stacks can only be generated by damaging enemy champions, the increased damage applies to all types of enemies (champions, monsters, minions and towers). <!-- Towers tested 2018-09-25 --> |
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* The increased damage from {{sbc|Madness}} does not apply to {{tip|true damage}} but does apply to all other damage sources including [[active ability items|item actives]], [[Named item effect|item passives]] and [[rune]]s (e.g. {{ii|Hextech Gunblade}}, {{ii|Luden's Echo}}, {{ri|Arcane Comet}}, and {{sbc|Torment}}). <!-- Tested 2020-07-03 --> |
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* Most abilities which apply [[on-hit effect]]s (e.g. {{ai|Clockwork Windup|Orianna}}, {{ai|Eternal Hunger|Warwick}}, {{ai|Toxic Shot|Teemo}}) and items that do so as well (e.g. {{ii|Guinsoo's Rageblade}}, {{ii|Nashor's Tooth}}, {{ii|Wit's End}}) will not trigger {{sbc|Torment}}. |
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** Do note that there is a selection of abilities that apply [[on-hit effect]]s that are still classified as spells and will trigger {{sbc|Torment}} (e.g. {{ai|Frenzied Maul|Volibear}}, {{ai|Mystic Shot|Ezreal}}, {{ai|Parrrley|Gangplank}}). |
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* {{sbc|Torment}} will trigger on damaging item effects that apply [[spell effect]]s (e.g. {{ii|Hextech GLP-800}}, {{ii|Hextech Protobelt-01}}, {{ii|Luden's Echo}}). |
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** Damaging item effects that do not trigger spell effects (e.g. {{ii|Ravenous Hydra}}, {{ii|Sunfire Cape}}, {{ii|Thornmail}}) will not proc {{sbc|Torment}}. |
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* If the same hit that triggers {{sbc|Torment}} also causes the movement impairment, the first hit of {{sbc|Torment}} would also received boosted damage. |
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;[[V14.1]] - Re-added |
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== Strategy == |
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* ''Replaces {{ii|Liandry's Anguish}}.'' |
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* {{ii|Liandry's Torment}} is best for champions that deal magic damage over an extended period of time like {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Brand}}, {{ci|Cassiopeia}}, {{ci|Fiddlesticks}}, {{ci|Heimerdinger}}, {{ci|Lillia}}, {{ci|Malzahar}}, {{ci|Mordekaiser}}, {{ci|Rumble}}, {{ci|Singed}}, {{ci|Teemo}}. |
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* Updated icon. |
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* This item has synergy with items with [[crowd control]] effects, like {{ii|Rylai's Crystal Scepter}}, {{ii|Iceborn Gauntlet}}, {{ii|Frozen Mallet}}, {{ii|Randuin's Omen}} as these items apply a [[slow]] debuff which will cause {{ii|Liandry's Torment}} to deal increased damage; additionally, the [[health]] and/or [[armor]] from those items will stack well with the [[health]] from the item. Some examples of these as following: {{ci|Anivia}}, {{ci|Cassiopeia}}, {{ci|Nunu}}, {{ci|Rumble}}, {{ci|Syndra}}, {{ci|Vladimir}}, {{ci|Vel'Koz}}, {{ci|Ziggs}}, {{ci|Malphite}}. |
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* {{sbc|Recipe:}} {{ii|Haunting Guise}} + {{ii|Blasting Wand}} + {{g|850}} = {{g|3000}}. |
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* {{sbc|Stats:}} 300 health, 90 ability power. |
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* {{sbc|Unique Passive - Torment:}} Dealing ability damage applies a burn for 3 seconds that deals {{as|magic damage}} equal to{{ft|{{as|2% of the target's '''maximum''' health|hp}} every second|{{as|{{ap|2*3}}% of the target's '''maximum''' health}} over the duration}}, capped at 50 against monsters. |
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* {{sbc|Unique Passive - Suffering:}} For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%. |
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* Limited to 1 '''Liandry's Torment'''. |
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* {{cai|Living Forge|Ornn|Masterwork}} item: {{ii|Liandry's Lament}}. |
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** {{sbc|Stats:}} 550 health, 110 ability power. |
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;[[V10.23]] - Removed |
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== Trivia == |
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* Removed from the game. |
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* The ''Unique Passive's'' effects possibly refers to the '''Landry's Paralysis''', better known as the {{w|Guillain–Barré syndrome}}. |
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* ''Replaced by {{ii|Liandry's Anguish}}.'' |
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** If a player checks the "death recap" after dying, if they were dealt damage by '''Liandry's Torment''', the damage from this item has no icon and is referred as ''"zephyrslamentburn"'' |
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== Patch History == |
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{{scroll box|content= |
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;[[V10.18]] |
;[[V10.18]] |
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* {{sbc|Bug Fix:}} Now properly applies its {{sbc|Unique}} passive, Torment, on {{ui|Baron Nashor}} regardless of distance. |
* {{sbc|Bug Fix:}} Now properly applies its {{sbc|Unique}} passive, Torment, on {{ui|Baron Nashor}} regardless of distance. |
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* {{sbc|Unique Passive:}} Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters. |
* {{sbc|Unique Passive:}} Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters. |
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}} |
}} |
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== References == |
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{{Reflist}} |
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{{Items}} |
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[[ru:Мучения Лиандри]] |
[[ru:Мучения Лиандри]] |
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[[zh:黎安卓的折磨]] |
[[zh:黎安卓的折磨]] |
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[[Category:Ability power items]] |
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[[Category:Health items]] |
Latest revision as of 02:17, 9 February 2025
- For its previous successor, see .
- For the removed item, see .
Liandry's Torment

Stats
+70 ability power
+300 health
Passive
Unique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
Limitations
Limited to 1 Liandry's Torment.
Recipe
Availability
Menu
- Mage
- Ability Power
- Health & Regeneration
Keywords
- last shadow
- ls
Liandry's Torment is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 70 ability power =
1400
- 300 health =
800
- Total Gold Value =
2200
Gold efficiency
- 73.33% gold efficient. base stats are
Notes
- Torment can be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time.
- Torment deals
default damage, and thus will not trigger spell effects.
- Torment itself is not blocked by
spell shield.
- Suffering increases the damage dealt by Torment to 「 6.36% of the target's maximum health total magic damage 」at maximum stacks.
- The increased damage from Suffering
stacks multiplicatively with other damage multipliers.
Map-Specific Differences
- Ability power changed to 50.
- Health changed to 250.
- Torment is considered a Burn effect.
Similar items
Strategy
- is best for champions that deal magic damage over an extended period of time.
Old icons
-
1st version
Media
-
Item VFX
Sound Effects
- Passive Triggered
- Passive SFX
- Passive SFX
- Passive SFX
Trivia
- The search terms 'last shadow' and 'ls' reference LCK caster Nick De Cesare, who promoted over as an effective item.[1][2]
- The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
- The item was originally going to be called "Zephyr's Lament", but was later changed to "Liandry's Torment".
- The item was named after LiaNdrY, the leader of unofficial Russian client development team, which existed before official launch of Russian server. Also LiaNdrY was administrator of lolgame.ru, the biggest site dedicated to League of Legends in Runet.

Patch History
- Torment monster cap per tick reduced to 20 from 25.
- Ability power reduced to 70 from 90.
- Can no longer be upgraded to .
- V14.1 - Re-added
- Replaces .
- Updated icon.
- Recipe: + +
850 =
3000.
- Stats: 300 health, 90 ability power.
- Unique Passive - Torment: Dealing ability damage applies a burn for 3 seconds that deals magic damage equal to「 2% of the target's maximum health every second 」, capped at 50 against monsters.
- Unique Passive - Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
- Limited to 1 Liandry's Torment.
- Stats: 550 health, 110 ability power.
item: .
- V10.23 - Removed
- Removed from the game.
- Replaced by .
- Bug Fix: Now properly applies its Unique passive, Torment, on regardless of distance.
- Ability power reduced to 75 from 80.
- Torment damage per second increased to 1.5% of target's maximum health from 1%.
- Movement-impaired Torment damage per second increased to 2.5% of target's maximum health from 2%.
- Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
- Removed Unique Passive - Eyes of Pain: +15 magic penetration.
- New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
- New Effect: Unique passive dealing bonus magic damage is now named Torment.
- Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
- Enabled on Twisted Treeline and Crystal Scar.
- Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
- Ability power reduced to 50 from 60.
- Damage per second increased to 2% from 1.66%.
- Damage-over-time and multi-target spells no longer have reduced effect.
- Fixed damage effect not being properly reapplied on targets that already have it.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
- V1.0.0.152 Added
- Recipe: +
- Item cost:
2900
- Combine cost:
980
- +70 ability power
- +200 health.
- Unique Passive - Eyes of Pain: +15 magic penetration
- Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.