Liandry's Torment: Difference between revisions

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{{Item header|Liandry's Torment}}
: ''For its previous successor, see {{ii|Liandry's Anguish}}.''
: ''For the removed {{ai|Living Forge|Ornn|Masterwork}} item, see {{ii|Liandry's Lament}}.''
{{Item info
|goldvalue =
|goldefficiency =
|similaritems = Blackfire Torch;Cosmic Drive;Riftmaker;Rod of Ages;Rylai's Crystal Scepter;Hextech Rocketbelt
|background =
|notes =
* {{sbc|Torment}} can be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time.
* {{sbc|Torment}} deals {{tip|default damage}}, and thus will not trigger [[spell effects]].
* {{sbc|Torment}} itself is not blocked by {{tip|spell shield}}.
* {{sbc|Suffering}} increases the damage dealt by {{sbc|Torment}} to {{ft|{{as|{{ap|6*1.06}}% of the target's '''maximum''' health}} {{as|'''total''' magic damage}}|{{as|{{ap|1*1.06}}% of the target's '''maximum''' health}} {{as|magic damage}} per tick}}at maximum stacks.
* The increased damage from {{sbc|Suffering}} {{tip|stacks multiplicatively}} with other damage multipliers.
|strategy =
* {{ii|Liandry's Torment}} is best for champions that deal magic damage over an extended period of time.
|oldicons =
|trivia =
* The search terms 'last shadow' and 'ls' reference LCK caster [https://lol.gamepedia.com/LS Nick De Cesare], who promoted {{ii|Liandry's Torment}} over {{ii|Morellonomicon}} as an effective item.<ref>[https://www.reddit.com/r/leagueoflegends/comments/m1ymei/ls_gets_emotional_after_discovering_searching_his/ LS item reaction]</ref><ref>[https://twitter.com/LSXYZ9/status/1369659269818150919 LS item acknowledgement]</ref>
* The item was referred to as ''"Liandry's Lament"'' in several Riot posts, and is occasionally referred to as such.
* The item was originally going to be called ''"Zephyr's Lament"'', but was later changed to "Liandry's Torment".
* The item was named after LiaNdrY, the leader of unofficial Russian client development team, which existed before official launch of Russian server. Also LiaNdrY was administrator of lolgame.ru, the biggest site dedicated to League of Legends in Runet.
[[File:Ionia Crest icon.png|link=Ionia|100px|center]]
|quotes =
|media =
<gallery captionalign="center" orientation="square" spacing="small">
Liandry's Anguish item screenshot.png|Item VFX
</gallery>
|sfx =
;Passive Triggered
* {{sm2|Liandry's Anguish passive SFX.ogg}} Passive SFX
* {{sm2|Liandry's Anguish passive SFX 2.ogg}} Passive SFX
* {{sm2|Liandry's Anguish passive SFX 3.ogg}} Passive SFX


|revisions =
{{Cost Analysis
|patchhistory =
|description=
;[[V14.20]]
{{gold value math}}
* Torment monster cap per tick reduced to 20 from 25.


;[[V14.19]]
{{gold efficiency}}
* Ability power reduced to 70 from 90.
* {{ii|Liandry's Torment}} is {{gec|Liandry's Torment|2540}} gold efficient, without its passives.
}}


;[[V14.11]]
== Similar Items ==
* Can no longer be upgraded to {{ii|Liandry's Lament}}.
{{column|2|
{{Recipe/item|Hextech Protobelt-01}}
{{Recipe/item|Morellonomicon}}
{{Recipe/item|Rod of Ages}}
{{Recipe/item|Rylai's Crystal Scepter}}
}}


;[[V14.10]]
== Notes ==
* {{sbc|New Recipe:}} {{ii|Haunting Guise}} + {{ii|Fated Ashes}} + {{g|800}} = {{g|3000}}.
[[File:Liandry's Torment screenshot.png|thumb|Item VFX]]
** {{sbc|Old Recipe:}} {{ii|Haunting Guise}} + {{ii|Blasting Wand}} + {{g|850}} = {{g|3000}}.
* The increased damage from {{sbc|Madness}} applies to all types of enemies (champions, monsters, minions).
* Spell damage is not specific about damage type; [[physical damage|physical]], [[magic damage|magic]], and [[true damage]] spells work.
* Most abilities which apply [[On-hit effect]]s such as {{ai|Infinite Duress|Warwick}} and {{ai|Toxic Shot|Teemo}} will not trigger {{ii|Liandry's Torment}}. Also excluded are items with [[on-hit effect]]s such as {{ii|Wit's End}} and {{ii|Nashor's Tooth}}.
** There is a selection of abilities that apply [[on-hit effect]]s that are still classified as spells and will trigger {{ii|Liandry's Torment}}. These abilities are generally [[area of effect]] and will trigger [[spell vamp]]. For example, {{ai|Righteous Fury|Kayle}} and {{ai|Vorpal Spikes|Cho'Gath}}.
* Activated item effects (e.g. {{ii|Hextech Gunblade}}) will also work.
** This item's passive {{sbc|Torment}} will '''not''' work with item passives which deal magic damage such as {{ii|Thornmail}}, {{ii|Sunfire Cape}}, and itself. <!-- Tested 2012-12-22 -->


;[[V14.1]] - Re-added
== Strategy ==
* ''Replaces {{ii|Liandry's Anguish}}.''
* {{ii|Liandry's Torment}} is best for champions that deal magic damage over an extended period of time like {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Brand}}, {{ci|Cassiopeia}}, {{ci|Fiddlesticks}}, {{ci|Heimerdinger}}, {{ci|Malzahar}}, {{ci|Mordekaiser}}, {{ci|Rumble}}, {{ci|Singed}}, {{ci|Teemo}}.
* Updated icon.
* This item has synergy with items with [[crowd control]] effects, like {{ii|Rylai's Crystal Scepter}}, {{ii|Iceborn Gauntlet}}, {{ii|Frozen Mallet}}, {{ii|Randuin's Omen}} as these items apply a [[slow]] debuff which will cause {{ii|Liandry's Torment}} to deal double damage; additionally, the [[health]] and/or [[armor]] from those items will stack well with the [[health]] from the item. Some examples of these as following: {{ci|Anivia}}, {{ci|Cassiopeia}}, {{ci|Nunu}}, {{ci|Rumble}}, {{ci|Syndra}}, {{ci|Vladimir}}, {{ci|Vel'Koz}}, {{ci|Ziggs}}, {{ci|Malphite}}.
* {{sbc|Recipe:}} {{ii|Haunting Guise}} + {{ii|Blasting Wand}} + {{g|850}} = {{g|3000}}.
* The magic damage amplifier stacks multiplicatively with {{ii|Abyssal Mask}}, for a total of 26.5% magic damage amplification.
* {{sbc|Stats:}} 300 health, 90 ability power.
* {{sbc|Unique Passive - Torment:}} Dealing ability damage applies a burn for 3 seconds that deals {{as|magic damage}} equal to{{ft|{{as|2% of the target's '''maximum''' health|hp}} every second|{{as|{{ap|2*3}}% of the target's '''maximum''' health}} over the duration}}, capped at 50 against monsters.
* {{sbc|Unique Passive - Suffering:}} For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
* Limited to 1 '''Liandry's Torment'''.
* {{cai|Living Forge|Ornn|Masterwork}} item: {{ii|Liandry's Lament}}.
** {{sbc|Stats:}} 550 health, 110 ability power.


;[[V10.23]] - Removed
== Trivia ==
* Removed from the game.
* The ''Unique Passive's'' effects possibly refers to the '''Landry's Paralysis''', better known as the {{w|Guillain–Barré syndrome}}.
* ''Replaced by {{ii|Liandry's Anguish}}.''
* The item was referred to as ''"Liandry's Lament"'' in several Riot posts, and is occasionally referred to as such.

* The item was originally going to be called ''"Zephyr's Lament"'', but was later changed to Liandry's Torment.
;[[V10.18]]
** If a player checks the "death recap" after dying, if they were dealt damage by '''Liandry's Torment''', the damage from this item has no icon and is referred as ''"zephyrslamentburn"''
* {{sbc|Bug Fix:}} Now properly applies its {{sbc|Unique}} passive, Torment, on {{ui|Baron Nashor}} regardless of distance.
* The item was named after [http://lol-game.ru/members/liandry.4423/ LiaNdrY], the leader of unofficial Russian client development team.

;[[V8.19]]
* Ability power reduced to 75 from 80.
* {{sbc|Torment}} damage per second increased to {{as|{{fd|1.5}}% of target's '''maximum''' health}} from {{as|1%|health}}.
* Movement-impaired {{sbc|Torment}} damage per second increased to {{as|{{fd|2.5}}% of target's '''maximum''' health}} from {{as|2%|health}}.


== Patch History ==
{{scroll box|content=
;[[V8.5]]
;[[V8.5]]
* {{sbc|Bug Fix:}} The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
* {{sbc|Bug Fix:}} The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
Line 85: Line 115:
* {{sbc|Unique Passive:}} Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.
* {{sbc|Unique Passive:}} Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.
}}
}}

== References ==
{{Reflist}}

{{Items}}




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[[fr:Tourment de Liandry]]
[[fr:Tourment de Liandry]]
[[pl:Udręka Liandry'ego]]
[[pl:Udręka Liandry'ego]]
[[ru:Liandry's Torment]]
[[ru:Мучения Лиандри]]
[[zh:黎安卓的折磨]]
[[zh:黎安卓的折磨]]
[[Category:Ability power items]]
[[Category:Health items]]

Latest revision as of 02:17, 9 February 2025

For its previous successor, see An icon for the item Liandry's Anguish Liandry's Anguish.
For the removed An icon for Ornn's ability Living Forge Masterwork item, see An icon for the item Liandry's Lament Liandry's Lament.
Liandry's Torment
Liandry's Torment
Stats
Passive
Unique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
Limitations
Limited to 1 Liandry's Torment.
Recipe
An icon for the item Haunting Guise + An icon for the item Fated Ashes + An icon representing Gold 800
Cost
An icon representing Gold 3000
Sell
An icon representing Gold 2100
ID
6653
Availability
Menu
  • Mage
  • Ability Power
  • Health & Regeneration
Keywords
  • last shadow
  • ls

Liandry's Torment is a legendary item in League of Legends.

Recipe

An icon for the item Liandry's Torment
An icon representing Gold 3000 (An icon representing Gold 800)
An icon for the item Haunting Guise
An icon representing Gold 1300 (An icon representing Gold 500)
An icon for the item Fated Ashes
An icon representing Gold 900 (An icon representing Gold 500)

Cost Analysis

Gold Value

Gold efficiency

  • An icon for the item Liandry's Torment Liandry's Torment's base stats are 73.33% gold efficient.

Other media[edit source]

Notes

  • Torment can be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time.
  • Torment deals default damage, and thus will not trigger spell effects.
  • Torment itself is not blocked by spell shield.
  • Suffering increases the damage dealt by Torment to 「 6.36% of the target's maximum health total magic damage 」at maximum stacks.
  • The increased damage from Suffering stacks multiplicatively with other damage multipliers.

Map-Specific Differences

Arena differences edit
  • Ability power changed to 50.
  • Health changed to 250.
  • Torment is considered a Burn effect.

Similar items

Strategy

  • An icon for the item Liandry's Torment Liandry's Torment is best for champions that deal magic damage over an extended period of time.

Old icons

Media

Sound Effects

Passive Triggered
  • Passive SFX
  • Passive SFX
  • Passive SFX

Trivia

  • The search terms 'last shadow' and 'ls' reference LCK caster Nick De Cesare, who promoted An icon for the item Liandry's Torment Liandry's Torment over An icon for the item Morellonomicon Morellonomicon as an effective item.[1][2]
  • The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
  • The item was originally going to be called "Zephyr's Lament", but was later changed to "Liandry's Torment".
  • The item was named after LiaNdrY, the leader of unofficial Russian client development team, which existed before official launch of Russian server. Also LiaNdrY was administrator of lolgame.ru, the biggest site dedicated to League of Legends in Runet.

Patch History

V14.20
  • Torment monster cap per tick reduced to 20 from 25.
V14.19
  • Ability power reduced to 70 from 90.
V14.11
V14.10
V14.1 - Re-added
  • Replaces An icon for the item Liandry's Anguish Liandry's Anguish.
  • Updated icon.
  • Recipe: An icon for the item Haunting Guise Haunting Guise + An icon for the item Blasting Wand Blasting Wand + An icon representing Gold 850 = An icon representing Gold 3000.
  • Stats: 300 health, 90 ability power.
  • Unique Passive - Torment: Dealing ability damage applies a burn for 3 seconds that deals magic damage equal to「 2% of the target's maximum health every second 」, capped at 50 against monsters.
  • Unique Passive - Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
  • Limited to 1 Liandry's Torment.
  • An icon representing Ornn Ornn's An icon for Ornn's ability Living Forge Masterwork item: An icon for the item Liandry's Lament Liandry's Lament.
    • Stats: 550 health, 110 ability power.
V10.23 - Removed
V10.18
  • Bug Fix: Now properly applies its Unique passive, Torment, on An icon representing Baron Nashor Baron Nashor regardless of distance.
V8.19
  • Ability power reduced to 75 from 80.
  • Torment damage per second increased to 1.5% of target's maximum health from 1%.
  • Movement-impaired Torment damage per second increased to 2.5% of target's maximum health from 2%.
V8.5
  • Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
V8.4
  • Removed Unique Passive - Eyes of Pain: +15 magic penetration.
  • New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
  • New Effect: Unique passive dealing bonus magic damage is now named Torment.
  • Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
V6.24
  • Total cost decreased to An icon representing Gold 3100 from An icon representing Gold 3200.
V5.22
  • Total cost increased to An icon representing Gold 3200 from An icon representing Gold 3000.
V5.13
V3.10
  • Enabled on Twisted Treeline and Crystal Scar.
V3.03
  • Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
V3.02
  • Ability power reduced to 50 from 60.
  • Damage per second increased to 2% from 1.66%.
  • Damage-over-time and multi-target spells no longer have reduced effect.
  • Fixed damage effect not being properly reapplied on targets that already have it.
V1.0.0.154
  • Health increased to 300 from 200.
  • Ability power reduced to 60 from 70.
V1.0.0.152 Added
  • Recipe: An icon for the item Haunting Guise Haunting Guise + An icon for the item Amplifying Tome Amplifying Tome
  • Item cost: An icon representing Gold 2900
  • Combine cost: An icon representing Gold 980
  • +70 ability power
  • +200 health.
  • Unique Passive - Eyes of Pain: +15 magic penetration
  • Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.


References