Death's Dance

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Death's Dance
Death's Dance
Stats

+60 (+9.52) attack damage
+15 (+10.67) ability haste
+50 (+16.67) armor

+66.67 armor

Passive
Unique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.
Limitations
Limited to 1 Death's Dance.
Recipe
An icon for the item Steel Sigil + An icon for the item Caulfield's Warhammer + An icon for the item Pickaxe + An icon representing 275 Gold 275
Cost
An icon representing Gold 3300
Sell
An icon representing Gold 2310
ID
6333
Availability
Menu
  • Fighter
  • Attack Damage
  • Armor
  • Ability Haste
Keywords
  • dd
  • Bloodbag

Death's Dance is a legendary item in League of Legends.

Recipe

An icon for the item Death's Dance
An icon representing 3300 Gold 3300 (An icon representing 275 Gold 275)
An icon for the item Steel Sigil
An icon representing 1100 Gold 1100 (An icon representing 150 Gold 150)

Cost Analysis

Gold Value

Gold efficiency

  • An icon for the item Death's Dance Death's Dance's base stats are 116.67% gold efficient.

Other media[edit source]

Notes

  • Ignore Pain reduces and stores damage that is mitigated by shields.
    • The bleed damage will only be mitigated by normal shields and not other shield types, including physical and magic shields.
  • Ignore Pain will refresh the user's combat status for every instance of damage it deals to them, delaying and interrupting certain effects that require the user to be out of combat.
  • Ignore Pain may kill the user as the stored damage can reduce their health below 1.
  • Each instance of damage received is stored and dealt individually by Ignore Pain, regardless on when other instances of damage were taken.
  • Ignore Pain's effect applies after the mitigation from An icon for the item Warden's Mail Warden's Mail's Rock Solid and An icon for the item Randuin's Omen Randuin's Omen's Resilience.
  • Ignore Pain's damage instances do not interrupt An icon representing Recall Recall's channel.
  • Defy heals the user in 0.25-second intervals.
  • Triggering Defy grants a buff that stores all of its incoming healing.
    • If Defy is triggered again while the buff is active, it will be refreshed and the new heal value will be added to the remaining heal.

Map-Specific Differences

Arena differences edit
  • Ability haste changed to 10.
  • Armor changed to 45.
  • Attack damage changed to 60.
  • Defy heal changed to 50% bonus AD.
  • New Effect: Defy's heal now scales with 30% AP.

Similar items

Strategy

  • An icon for the item Death's Dance Death's Dance's damage mitigation passive is most effective in a situation where an enemy inflicts a lot of damage to you within a short period of time.
    • As a result of this, a portion of the damage they deal to you gets stored and is delayed until a few seconds after. This slightly increases your time to react and deploy counter measures such as by healing and shielding. At the same time, you have a longer time window for retaliation against the enemy who dealt that damage to you. Killing that enemy allows you to successfully mitigate that damage taken and additionally heal.
  • An icon for the item Death's Dance Death's Dance's damage reduction should not be overestimated if enemies have more than enough damage to kill you. This means it is possible for you to be killed even while reducing damage, and in some cases that stored damage will deal lethal damage.

Old icons

Trivia

Patch History

V25.08
  • Bug Fix: If An icon for the item Bloodletter's Curse Bloodletter's Curse's Vile Decay has been applied on an enemy that has equipped Death's Dance, An icon for the item Bloodsong Bloodsong's Expose Weakness no longer causes Ignore Pain to unintentionally store additional damage to them from receiving magic damage, based on the magic resistance they have lost.
V14.19
  • Total cost increased to An icon representing Gold 3300 from An icon representing Gold 3200.
    • Combine cost increased to An icon representing Gold 275 from An icon representing Gold 125.
V14.15
  • Armor increased to 50 from 40.
V14.9
V14.2
  • Combine cost increased to An icon representing Gold 1000 from An icon representing Gold 900.
    • Total cost unchanged.
V14.1
V13.7
V13.1b
V12.23
  • New Effect: Taking damage from Ignore Pain no longer interrupts An icon representing Recall Recall.
V12.21
  • Updated icon.
V12.11
  • Heal reduced to 120% bonus AD from 140%.
V12.10
  • Heal reduced to 140% bonus AD from 175% bonus AD.
V12.4
  • Bug Fix: Triggering Defy now properly removes all instances of stored damage by Ignore Pain.
V12.3
  • Total cost increased to An icon representing Gold 3300 from An icon representing Gold 3100.
    • Combine cost increased to An icon representing Gold 525 from An icon representing Gold 325.
  • Ignore Pain damage stored reduced to ( 30% / 10%) from ( 35% / 15%).
  • New Effect: Ignore Pain now also stores post-mitigation magic damage received.
  • New Effect: Ignore Pain now also stores damage received to shields.
  • Defy triggering condition changed to enemy champions dying within 3 seconds of damage from enemy champion takedowns.
  • Defy heal changed to 175% bonus AD from 15% of your maximum health.
V11.13
  • Removed: Defy no longer grants 30% bonus movement speed for 2 seconds on takedowns.
  • Defy heal increased to 15% maximum health from 10%.
V11.10
V11.9
  • Attack damage increased to 55 from 50.
  • Armor increased to 45 from 40.
V10.23
  • Updated icon.
  • New:
    • Item ID: 6333
    • Recipe: An icon for the item Chain Vest Chain Vest + An icon for the item Caulfield's Warhammer Caulfield's Warhammer + An icon for the item Pickaxe Pickaxe + An icon representing Gold 325 = An icon representing Gold 3100.
    • Stats: 50 attack damage, 40 armor, 15 ability haste.
    • Unique Passive - Ignore Pain: Stores ( 35% / 15%) of all post-mitigation physical damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
    • Unique Passive - Defy: Champion takedowns grant you 30% bonus movement speed for 2 seconds, remove Ignore Pain's remaining damage, and heal you for 10% of your maximum health over the duration.
    • Limited to 1 Death's Dance.
  • Old:
    • Item ID: 3812
    • Recipe: An icon for the item Aegis of the Legion Aegis of the Legion + An icon for the item Caulfield's Warhammer Caulfield's Warhammer + An icon for the item Vampiric Scepter Vampiric Scepter + An icon representing Gold 500 = An icon representing Gold 3600.
    • Stats: 50 attack damage, 30 armor, 30 magic resistance, 10% cooldown reduction.
    • Unique Passive: Instantly  heal for 15% of all damage dealt. Area damage and pet damage only heal 5% for every unit affected.
    • Unique Passive: Stores ( 30% / 10%) of all post-mitigation physical and magic damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
V10.13
  • Damage storing for ranged champions reduced to 10% from 20%.
V10.6
V10.5
  • Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
V9.23 - November 20th Hotfix
V9.11
  • Bug Fix: Getting damaged by an An icon representing Summon Aery Aery user while having Death's Dance equipped no longer causes An icon representing Summon Aery Aery to continuously deal damage to the player.
V9.7
  • Bug Fix: Omni-vamp now properly grant reduced healing from pets.
V9.1
V8.24
  • Healing changed to all types of damage from only physical damage.
V7.9
  • Attack damage increased to 80 from 75.
  • Damage taken dealt as a bleed effect increased to 30% from 15%.
V7.6
  • Undocumented: Bleed effect now doesn't cancel An icon representing Recall Recall.
V6.1
  • Combine cost increased to An icon representing Gold 625 from An icon representing Gold 525.
    • Total cost increased to An icon representing Gold 3500 from An icon representing Gold 3400.
  • Attack damage increased to 75 from 65.
  • Healing increased to 15% from 12%.
  • Damage conversion increased to 15% from 12%.
  • Now also heals for physical damage done by pets.
V5.22 Added
  • An icon for the item Death's Dance Death's Dance:
    • Recipe: An icon for the item Caulfield's Warhammer Caulfield's Warhammer + An icon for the item Pickaxe Pickaxe + An icon for the item Vampiric Scepter Vampiric Scepter + An icon representing Gold 525 = An icon representing Gold 3400
    • +65 attack damage.
    • +10 cooldown reduction.
    • Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
    • Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.


References