Control Ward
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Control Ward

Stats
Consume
Places a visible
Control Ward at the target location (600 range), which grants
sight over the surrounding 900 units. Cannot have its sight
disabled. Its sight also:
exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a .



- Reveals and
disables enemy wards.
- Reveals enemy
stealthed traps.
- Reveals
Camouflaged champions.

Limitations
Can only carry up to 2 Control Wards in the inventory. Limited to 1 Control Ward placed on the map per player.
Recipe
Availability
Keywords
- kleptomancy
- orange
- red
- pink
Control Ward is a consumable item in League of Legends. It is exclusive to
Classic Summoner's Rift 5v5.
Notes
- Wards and stealthed traps affected by Control Wards will no longer grant
sight of their surroundings.
- They will be engulfed in a red static shock to indicate this.
- Control Wards have 4 health, and regenerate 1 health every 3 seconds after 6 seconds of not taking damage.
- Control Wards do not persistently reveal
camouflage champions and instead perform periodic scans. There is a substantial enough delay between checks that camouflaged champions will briefly become unseen.
Map-Specific Differences
Nexus Blitz differences edit
- This item is disabled.
Similar items
Strategy
- In areas such as near the pits for or , it plays a part in ensuring your team has control over that objective as the enemy team won't have vision of it.
is best used in areas that are commonly and frequently warded by the enemy team.
- It can be placed near paths where the opposing jungler can come through to gank, especially those who are stealthed by camouflage.
can also be used like any other ward for the purposes of granting vision, but it is not quite as effective as it is not stealthed.
- Keeping a in handy is useful for when you don't have to clear out enemy vision.
Old icons
-
1st version
Media
-
Control Ward
-
Revealing and Disabling Ward
-
Revealing Trap
Sound Effects
- Consumed
- Active SFX
Trivia
- When a has been alive for 2 minutes and 30 seconds, it will gain the following buff:
Patch History
- Bug Fix: Number of Control Wards in the inventory is now correctly displayed.
- Bug Fix: Can no longer sometimes revealed invisible champions within the camouflage zones on .
- Bug Fix: No longer uses the VFX for revealing a unit while near invisible champions.
- V11.6 - March 18th Hotfix
- Bug Fix: Fixed a bug where disabled wards would appear to reveal the Fog of War around it.
- Bug Fix: Now is properly purchaseable if the slot in the inventory became empty after using consumables outside of the spawn.
- Updated icon.
- Can now also be stored into , , and .
- Maximum amount carried in inventory reduced to 2 from 3.
- New Effect: Can now also be looted with .
- Removed: No longer disables traps.
- Bug Fix: Eliminated some inconsistencies with how Control Wards reveal and disable wards.
- Bug Fix: No longer put the "Disabled" indicator above (since they don’t actually disable the portals).
- V6.22 Added
- Replaces .
- Cost:
75
- Consume: Places a visible ward that reveals the surrounding area. This device will reveal and disable nearby wards and hidden traps, as well as revealing
camouflaged units. do not disable other .
- Limited to 3 in inventory and 1 on the field (per player).
- Killing a 40 experience and
30.
grants