User:ClayHuang158/Sidnara other

Recommended Builds edit

Summoner's Rift
Starting An icon for the item Doran's Blade An icon for the item Health Potion An icon for the item Warding Totem
Early An icon for the item B. F. Sword An icon for the item Caulfield's Warhammer An icon for the item Boots of Speed
Essential An icon for the item Blade of the Ruined King An icon for the item Statikk Shiv An icon for the item Berserker's Greaves
Offensive An icon for the item Lord Dominik's Regards An icon for the item Youmuu's Ghostblade An icon for the item Infinity Edge
Defensive An icon for the item Guardian Angel An icon for the item Mercurial Scimitar An icon for the item The Black Cleaver
Consumables An icon for the item Health Potion An icon for the item Warding Totem An icon for the item Elixir of Wrath

Description edit

Sidnara is a mobile AD carry who deals very high damage if played correctly. She is incredibly mobile, being able to dash around enemies and chase them down, all the while landing chakram after chakram into them. Though she may be shorter ranged for a marksman, and so will get harassed more easily, she can easily return the damage with her own attacks. Players should try her out in the bottom lane, where she can earn gold for late game power.

Changelog edit

1 August 2018

  • Upper Hand
    • Bonus damage increased from 8.5% – 17% (based on level) AD to 10% – 27% (based on level) AD.
    • Critical strike bonus damage reduced from 100% to 25%.
    • New effect: Now also grants bonus attack speed for the duration.
    • Upper Hand duration lowered from 5 seconds to 4 seconds.

4 May 2017

  • Stats
    • Magic resistance growth up from 0 to 0.5.

28 December 2016

  • Homing Chakram
    • Removed: No longer slows enemies.
  • Imminent Boom
    • Renamed to Frag Disc.
    • New active: Sidnara tosses a device at the target location. Upon reaching its destination, the device will detonate, shooting out 10 smaller discs in a circle around it. These smaller discs deal physical damage to the first enemy struck.

24 December 2016

  • Stats
    • Base attack damage lowered from 56.78 to 53.54.
  • Flanking Maneuver
    • Projectiles now stop at the first enemy champion hit instead of the first enemy champion.

22 December 2016

  • Homing Chakram
    • Moved from Q ability to W ability.
  • Attack Dive
    • Moved from W ability to Q ability.
  • Flanking Maneuver
    • Physical damage per disc changed from 80 / 135 / 190 (+ 35% AD) to 60 / 110 / 160 (+ 45% AD).

17 December 2016

  • Attack Dive
    • Removed: No longer refreshes the cooldown when dashing towards an enemy champion.
    • New effect: If Sidnara strikes the same enemy with both attacks, then the cooldown of Attack Dive is reduced by 40%.

16 December 2016

  • Stats
    • Base attack damage up from 52.34 to 56.78.
  • Upper Hand
    • Removed: Bonus physical damage no longer scales with attack damage.
    • Removed: No longer scales with critical strike chance.
    • New effect: Will now deal an additional 4.25% – 8.5% (based on level) × (1 + (40% critical strike chance)) + (30% bonus critical strike damage) AD bonus physical damage if the original attack was a critical strike.
  • Homing Chakram
    • Mana cost up from 40 to 40 / 45 / 50 / 55 / 60.

15 December 2016

  • Homing Chakram
    • Range up from 600 to 750.
    • AD ratio up from (+ 60% AD) to (+ 80% AD).
    • Removed: Sidnara no longer throws the chakram again if she uses Attack Dive to catch it.
  • Attack Dive
    • New effect: The two attacks are now considered basic attacks.
    • New effect: Sidnara will automatically throw both discs at a Honed In enemy champion in range.
    • Removed: Sidnara no longer jumps backward if she dashes into an enemy champion.
  • Imminent Boom
    • Removed: No longer grants movement speed.
    • Removed: No longer reduces Sidnara's base attack range.
    • New effect: The device is now attached via a basic attack that deals significantly reduced physical damage.
    • AD ratio reduced from (+ 100% AD) to (+ 75% AD).
  • Flanking Maneuver
    • Recast threshold up from 8 seconds to 10 seconds.

13 December 2016

  • Upper Hand
    • Bonus physical damage changed from 15% – 32% (based on level) to 8.5% – 17% (based on level) (+ 1% per 5% critical strike chance) (+ 1% per 40 AD).
    • New effect: This damage will now apply to Attack Dive.
  • Attack Dive
    • Physical damage lowered from 30 / 50 / 70 / 90 / 110 to 25 / 40 / 55 / 70 / 85.
  • Imminent Boom
    • Magic damage lowered from 50 / 80 / 110 / 140 / 170 to 10 / 30 / 50 / 70 / 90.
    • AD ratio up from (+ 90% AD) to (+ 100% AD).

12 December 2016

  • Attack Dive
    • Cooldown reduction when dashing towards an enemy down from 50% to 30%.
    • Cooldown up from 8 / 7.25 / 6.5 / 5.75 / 5 seconds to 8 / 7.5 / 7 / 6.5 / 6.
  • Imminent Boom
    • Range reduction reduced from 150 to 100.
    • Bonus movement speed up from 30% to 35%.
    • New effect: Bonus movement speed now decays to 10% over 2 seconds.

10 December 2016

  • Stats
    • Base health up from 517 to 537.
    • Health per level up from 83 to 84.
    • Base mana up from 255 to 328.
    • Base attack damage up from 49.77 to 52.34.
    • Attack damage per level down from 2.93 to 2.67.

9 December 2016

  • Combat Protocol
    • Renamed Upper Hand.
  • Homing Chakram
    • Physical damage up from 30 / 60 / 90 / 120 / 150 to 40 / 75 / 110 / 145 / 180.
    • Slow strength reduced from 40% to 30%.
    • Slow no longer decays.
    • Removed: No longer grants cooldown reduction upon catching the chakram.
  • Attack Dive
    • Cooldown reduced from 14 / 13 / 12 / 11 / 10 seconds to 8 / 7.25 / 6.5 / 5.75 / 5 seconds.
    • Cooldown reduction when dashing towards an enemy champion reduced from 50% to 15%.
    • Range for cooldown reduction to trigger reduced from 700 to 600.

8 December 2016

  • Created.