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{{Lore header|The Prophet of the Void}}
{{Section top}}
==Biography==
Beneath the glare of the {{fi|Shurima|Shuriman}} sun, there have always been those blessed with the power of foresight. The only son of aging trinket peddlers, {{cbi|Malzahar}} did not realize his gift until his parents had already succumbed to a wasting sickness, leaving the young, traumatized boy to fend for himself on the city streets of [[Amakra]]. He read fortunes in the gutter, for a coin or scraps of bread.


As his auguries proved more and more accurate, his reputation grew. He used his second sight to predict who a curious cameleer might marry, or where throwing daggers would land in games of chance at the bazaar. Soon, he began to receive patrons dressed not in dirtied sandals, but jeweled slippers.
== Previous Lore ==
<tabber>
2nd=
[[File:Malzahar Render old2.png|right|200px]]
<center>''"The land may melt, the sea may swell, the sky may fall... but They will come."'' - {{ci|Malzahar}}</center>


However, for all this, Malzahar could never see his own destiny. His future was hidden.
Many men have gone mad beneath the glare of the [[Shurima]] sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of [[Runeterra]]'s greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.


Increasingly disillusioned with his success, he noted the common disparities of wealth, and witnessed those unhappy with their lives acting out in spiteful violence against one another. It was apparent to him that people were bound up in a never-ending cycle of pain, often of their own making, and no hopeful prophecy seemed able to break it. Malzahar himself soon felt nothing but a sense of emptiness, finally relinquishing his mortal possessions and leaving Amakra for good.
He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as [[Icathia]]. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of [[the Void]]. His once shifting visions of the future were replaced with the immutable promise of [[Valoran]] beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes and infused with the power of the Void itself, Malzahar set off to the north to seek his fate.
|-|
1st=
[[File:Malzahar Render old.png|right|200px]]
<center>''"The land may melt, the sea may swell, the sky may fall... but they will come!"'' - {{ci|Malzahar}}</center>


For years, he roamed the land, from the trackless wastes of the lesser sai to the ruins of old Shurima. By distancing himself from others, he was alone with his thoughts at last. He divined not just how callous people could be, but also how corrupt the world might yet become. Feverish visions began to plague his waking hours, along with otherworldly whispers of war and strife, and endless suffering.
Many men have gone mad beneath the glare of the [[Shurima]]n sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a Seer, blessed with the gift of foresight. His talent, though unrefined, promised to be one of [[Runeterra]]'s greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.


He wandered far, until the sands turned to salt. He could not know that he had arrived in {{fi|Icathia}}, a lost city ravaged in the wars of a bygone age. There, gazing into the depths of a ragged abyss, Malzahar opened his unsteady mind, desperate for understanding.
He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as [[Icathia]]. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lain the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of [[the Void]]. His once shifting visions of the future were replaced with the immutable promise of [[Valoran]] beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: [[The League of Legends|League of Legends]]. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.
</tabber>
== Previous Abilities ==
{{Ability|I
|name = Summon Voidling
|icon = Summon Voidling.png
|description = On every fourth [[Champion ability|ability]] use, '''Malzahar''' summons a ''Voidling'' that that lasts for 21 seconds or until killed. If '''Malzahar''' dies, the ''Voidling'' stays behind but stops attacking.
|description2 = ''Voidlings'' grow in size after 7 seconds, gaining {{as|50% '''bonus''' attack damage}} and {{as|50% '''bonus''' armor}}. After another 7 seconds, they frenzy and gain {{as|100% '''bonus''' attack speed}}.
|targeting = '''Summon Voidling''' is a [[Champion summoned units|summon]].
|additional =
}}


And {{fi|the Void}} answered.
{{Ability|Q
|name = Call of the Void
|icon = Call of the Void old.png
|description = {{sbc|Active:}} After a {{fd|0.5}} seconds delay, '''Malzahar''' summons two orbs at the target location perpendicular to where he is facing, dealing [[magic damage]] to all enemies caught between the orbs and {{tip|silence|silencing}} them.
|leveling = {{lc|Magic Damage}} {{ap|80|135|190|245|300}} {{as|(+ 80% AP)}}
{{lc|Silence Duration}} {{ap|1.4|1.8|2.2|2.6|3}}
|range = {{ap|{{tt|900|Cast range}}|{{tt|400|Portal width}}}}
|cooldown = 9
|cost = {{ap|80|85|90|95|100}}
|costtype = Mana
|targeting = '''Call of the Void''' is a linear [[area of effect]].
|spelleffects = aoe
|onhiteffects =
|spellshield = will block the ability.
|damagetype = magic
|additional = ''Call of the Void'' grants {{tip|sight}} in a small radius around the target area.
}}


That would have been the end of any other tale, and yet somehow Malzahar endured. What lay in the darkness below brushed against the soul of the broken seer, only for an instant, and yet its strange and unknowable energies saturated his mind completely.
{{Ability|W
|name = Null Zone
|icon = Null Zone.png
|description = {{sbc|Active:}} '''Malzahar''' creates a zone of negative energy at the target location for 5 seconds, dealing magic damage every second to all enemies standing on it (capped at 120 against [[minion]]s and [[monster]]s)
|leveling = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{as|{{ap|4|4.5|5|5.5|6%}} {{as|(+ 1% per 100 AP)}} of target's '''maximum''' health}}|{{lc|Total Magic Damage|nolist=}} {{as|{{ap|20|22.5|25|27.5|30%}} {{as|(+ 5% per 100 AP)}} of target's '''maximum''' health}}}}
|range = {{ap|{{tt|800|Cast range}}|{{tt|250|Zone radius}}}}
|cooldown = 14
|cost = {{ap|90|95|100|105|110}}
|costtype = Mana
|targeting = '''Null Zone''' is a [[ground-targeted]] [[area of effect]].
|spelleffects = aoe
|onhiteffects =
|spellshield = will not block the damage.
|damagetype = magic
|additional =
* ''Null Zone'' has no cast time and does not interrupt ''Malzahar's'' previous orders (will cancel {{ai|Nether Grasp|Malzahar}})
* ''Null Zone'' has a {{fd|0.25}} seconds delay before it starts ticking.
* When powered by {{ii|Liandry's Torment}}, ''Null Zone'' will deal up to {{as|16% of target's '''current''' health}} as magic damage over 8 seconds ({{as|6%|health}} over 3 seconds with a single tick, with further ones refreshing the effect)
}}


The lone figure that eventually strode out of Icathia was no longer just a man, but something greater. Malzahar had seen in the abyss an end to all the suffering he had witnessed in his mortal lifetime. He realized the future he had believed hidden from him all this time was in fact a vision of his true calling: to accelerate the world toward inevitable oblivion. He had to return to the people, and spread word of the holy nothingness that would gladly embrace them, the willing and non-believers alike. He would become the herald of the world’s salvation.
{{Ability|E
|name = Malefic Visions
|icon = Malefic Visions old.png
|description = {{sbc|Active:}} '''Malzahar''' infects the target enemy's mind, dealing them magic damage every half second over 4 seconds.
|description2 = If the target dies during this time, they pass ''Malefic Visions'' onto the closest enemy, refreshing the duration and restoring {{as|mana}}.
|leveling = {{ft|{{lc|Magic Damage Per Half Second|nolist=}} {{ap|10|17.5|25|32.5|40}} {{as|(+ 10% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|80|140|200|260|320}} {{as|(+ 80% AP)}}}}
|leveling2 = {{lc|Mana Restored}} {{as|{{ap|10|14|18|22|26}}|mana}}
|range = 650
|cooldown = {{ap|15|13|11|9|7}}
|cost = {{ap|60|75|90|105|120}}
|costtype = Mana
|targeting = '''Malefic Visions''' is a [[unit-targeted]], [[damage over time]] ability.
|spelleffects = dot
|onhiteffects =
|spellshield = will not block the ability.
|damagetype = magic
|additional =
* {{ai|Summon Voidling|Malzahar|Voidlings}} will automatically attack the nearest target affected by ''Malefic Visions'' (prioritizing champions) if no target is affected by {{ai|Nether Grasp|Malzahar}}.
* ''Malefic Visions'' can be removed by {{nie|Quicksilver}} but not by {{si|Cleanse}}.
* ''Malefic Visions'' is not considered a unit-targeted ability for the purposes of {{ii|Furor}} and {{ii|Hextech Gunblade}}.
}}


Among the nomads of the deep desert, he found his first disciples. Before their astonished eyes, he used his new Void-given powers to rend the very earth itself, {{ai|Void Swarm|Malzahar|summoning|nolink=true}} chittering, nightmarish creatures to carry away any who dared to deny him. Within a matter of months, strange rumors began to travel with the merchant caravans; rumors of men and women gladly sacrificing themselves to unseen powers, and of powerful quakes opening up the bedrock of Shurima in new fault lines hundreds of miles long.
{{Ability|R
|name = Nether Grasp
|icon = Nether Grasp old.png
|description = {{sbc|Active:}} '''Malzahar''' {{tip|knockdown|knocks down}} the target enemy champion and [[channel]]s for up to {{fd|2.5}} seconds, {{tip|suppression|suppressing}} them and dealing them magic damage every half second while the channel holds.
|leveling = {{ft|{{lc|Magic Damage Per Half Second|nolist=}} {{ap|50|80|110}} {{as|(+ 26% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 130% AP)}}}}
|range = 700
|cooldown = {{ap|120|100|80}}
|cost = 100
|costtype = Mana
|targeting = '''Nether Grasp''' is a [[unit-targeted]], [[damage over time]] ability with a [[channel]] component.
|spelleffects = dot
|onhiteffects =
|spellshield = will block the damage and prevent the tether.
|damagetype = magic
|additional =
* When powered by {{ii|Liandry's Torment}}, ''Nether Grasp'' will deal {{as|16% of target's '''current''' health}} as magic damage over {{fd|5.5}} seconds.
* ''Nether Grasp's'' suppression can be removed with {{ai|Unbreakable Will|Alistar}}, {{ai|Remove Scurvy|Gangplank}}, and {{ii|Quicksilver Sash}}.
** {{sbc|Possible Bug:}} {{ai|Ragnarok|Olaf}} will not only remove both the suppression and the damage over time, but will also prevent ''Malzahar'' from even creating the tether, if {{ai|Ragnarok|Olaf}} is already active (effectively putting ''Nether Grasp'' on cooldown with no effect)
* ''Nether Grasp'' can be interrupted by hard [[crowd control]] ({{tip|stun}}, {{tip|silence}}) or end prematurely if ''Malzahar'' performs any other action (moving, using other abilities)
** ''Malzahar'' can still use [[summoner spell]]s (excluding {{si|Flash}} and {{si|Teleport}}) and [[active ability items]] (excluding {{ii|Zhonya's Hourglass}} and {{ii|Seraph's Embrace}}) without interrupting the channel (only if he does not need to move to use them)
* ''Malzahar'' is unable to perform any actions for the first {{fd|0.5}} seconds of the channel (to prevent him from accidentally canceling ''Nether Grasp'', as was highly requested by the playerbase since it happened often to click-heavy players)
* ''Nether Grasp's'' target may themselves interrupt the channel if their crowd control abilities are mid-flight or cannot be interrupted ({{sbc|Notable Examples:}} {{ci|Alistar}}, {{ci|Draven}}, {{ci|Elise}}, {{ci|Fizz}}, {{ci|Garen}}, {{ci|Irelia}}, {{ci|Jayce}}, {{ci|Maokai}}, {{ci|Orianna}}, {{ci|Quinn}}, {{ci|Shyvana}}, {{ci|Tristana}}, and {{ci|Xerath}})
}}


In the years since, Malzahar’s legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience {{ai|Malefic Visions|Malzahar|malefic visions|nolink=true}} grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below.
;Pets
{{Infobox/Pet
|name = Voidling
|image = File:Summon Voidling.png
|render =
<gallery>
Malzahar Void Swarm Render.png|Current
Malzahar Void Swarm Render old2.png|2nd
Malzahar Void Swarm Render old.png|1st
</gallery>
|gold = 12
|exp = 0
|hp = {{pp|250 to 1100}}
|damage = {{pp|25 to 110}} {{as|(+ 100% '''bonus''' AD)}}
{{tt|{{pp|37.5 to 165}} {{as|(+ 150% '''bonus''' AD)}}|After 7 seconds}}
|attackspeed = {{ft|{{tt|{{fd|0.831}}|On spawn}}|{{tt|{{fd|1.496}}|After 14 seconds}}}}
|range = {{ap|{{tt|100|Attack range (estimated)}}|{{tt|1700|Leash range (estimated)}}}}
|armor = {{ft|{{tt|30|On spawn}}|{{tt|45|After 7 seconds}}}}
|magicresist = 50
|movespeed = 451
|control = [[Champion]]-influenced AI
|targeting = [[Minion]] (enemy turrets will prioritize ''Voidlings'' directly above the chain of {{ui|Blue Melee Minion|link=Melee minion|melee minions}})
|onhit = ''Voidling'' attacks do not apply [[on-hit effect]]s
|spelleffects = ''Voidling'' attacks do not apply [[spell effects]] except {{ii|Rylai's Crystal Scepter}} (20% {{tip|slow}} for 1 second as [[Champion summoned units|pet]] damage)
|protection =
* ''Voidling'' attacks can be {{ai|Riposte|Fiora|parried}} and/or {{ai|Aegis Protection|Pantheon|blocked}} (cannot be {{ai|Counter Strike|Jax|dodged}})
* {{tip|Blind}} will cause ''Voidlings'' to miss their attacks.
|attackpriority =
# {{ais|Nether Grasp|Malzahar}} target
# Nearest champion affected by {{ai|Malefic Visions|Malzahar}}
# Nearest non-champion affected by {{ai|Malefic Visions|Malzahar}}
# '''Malzahar's''' current [[basic attack]] target
# Nearest enemy unit
|abilities =
* ''Voidling'' attacks benefit from '''Malzahar's''' [[armor penetration]] and apply {{ii|The Black Cleaver}} stacks.
* {{sbc|Possible Bug:}} Any ''Voidlings'' still active when '''Malzahar''' dies will become idle for the rest of their lifespan. If they had an attack target at the time, they will continue to chase them (they will not deal any damage)
}}


Little do they know, this only helps Malzahar in shepherding the coming of the end.
== Previous Splash Art ==
<tabber>
North America=
<gallery type="slideshow" navigation=true widths="717" position="center" crop="true">
Malzahar OriginalSkin old.jpg|1st Classic Malzahar
Malzahar OriginalSkin old2.jpg|2nd Classic Malzahar
Malzahar ShadowPrinceSkin old.jpg|1st Shadow Prince Malzahar
Malzahar VizierSkin old.jpg|1st Vizier Malzahar
</gallery>
|-|
China=
<gallery type="slideshow" navigation=true widths="717" position="center" crop="true">
Malzahar OriginalSkin Ch.jpg|Classic Malzahar
Malzahar ShadowPrinceSkin Ch.jpg|Shadow Prince Malzahar
Malzahar VizierSkin Ch.jpg|Vizier Malzahar
Malzahar DjinnSkin Ch.jpg|Djinn Malzahar
</gallery>
</tabber>


==Change log==
== Patch History ==
{| class="article-table ruling-table"
{{scroll box|content=
|-
;[[V10.11]]
! colspan="2" | The Prophet of the Void
* {{ai|Malefic Visions|Malzahar}}
|-
** {{sbc|Bug Fix:}} Debuff now properly spreads onto the closest target even after killing zombie {{ci|Sion}} during the ability's effect.
| 2 March 2018 ([[V8.5]])
| Updated to accompany the release of {{cbi|Kai'Sa}}.
|-
| {{missing}}
{{Collapse cell|Updated to remove references to the [[Institute of War]].|[[File:Malzahar Render old2.png|right|200px]] Many men have gone mad beneath the glare of the [[Shurima]] sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of [[Runeterra]]'s greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.


He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as [[Icathia]]. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of [[the Void]]. His once shifting visions of the future were replaced with the immutable promise of [[Valoran]] beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes and infused with the power of the Void itself, Malzahar set off to the north to seek his fate.}}
;[[V9.23]]
|-
* {{ai|Void Swarm|Malzahar}}
| {{missing}}
** ''Gathering Swarm'' stacks renamed to ''Zz'Rot Swarm''.
{{Collapse cell|Original version.|[[File:Malzahar Render old.png|right|200px]]''"The land may melt, the sea may swell, the sky may fall... but they will come!"''


Many men have gone mad beneath the glare of the [[Shurima]]n sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a Seer, blessed with the gift of foresight. His talent, though unrefined, promised to be one of [[Runeterra]]'s greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.
;[[V9.16]]
* {{ai|Nether Grasp|Malzahar}}
** {{sbc|Bug Fix:}} Now adds a revealed marker to the target, including stealthed targets.

;[[V9.7]]
* {{csl|Malzahar|Snow Day}}
** {{sbc|Bug Fix:}} Buffs aura now properly follow the model during certain animations.

;[[V9.6]]
* {{ai|Void Swarm|Malzahar|Voidlings}}
** {{sbc|New Effect:}} Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). ''It is also classified as basic attacks.''

;[[V8.9]]
* Stats
** Base mana increased to 375 from 300.
** Mana growth reduced to {{fd|27.5}} from 55.
** Base mana regeneration increased to 8 from 6.
* {{ai|Call of the Void|Malzahar}}
** {{sbc|Bug Fix:}} VFX no longer flicker.

;[[V8.8]]
* {{csl|Malzahar|Battle Boss}}
** {{sbc|Bug Fix:}} Recall VFX have been restored.

;[[V8.2]]
* {{ai|Call of the Void|Malzahar}}
** AP ratio reduced to {{as|65% AP}} from {{as|80% AP}}.
* {{ai|Malefic Visions|Malzahar}}
** {{sbc|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion.
* {{ai|Nether Grasp|Malzahar}}
** Cooldown increased to {{ap|140|110|80}} seconds from {{ap|120|100|80}}.
** {{sbc|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion.
* {{csl|Malzahar|Battle Boss}}
** {{ai|Void Swarm|Malzahar}}
*** {{sbc|Bug Fix:}} SFX have been toned down and are now less noisy.
** {{ai|Malefic Visions|Malzahar}}
*** {{sbc|Bug Fix:}} SFX have been toned down and are now less noisy.

;[[V7.24]]
* {{ai|Nether Grasp|Malzahar}}
** Base damage reduced to {{ap|125|200|275}} from {{ap|125|225|325}}.
** AP ratio reduced to {{as|80% AP}} from {{as|110% AP}}.

;[[V7.22]]
* Stats
** Base health increased to 537 from 525.
** Health growth increased to 87 from 75.

;[[V7.19]]
* {{ai|Void Swarm|Malzahar}}
** {{sbc|Bug Fix:}} Voidlings are no longer missing attack on-hit VFX.

;[[V7.17]]
* {{ai|Void Shift|Malzahar}}
** {{sbc|Bug Fix:}} Now correctly blocks {{cai|Chum the Waters|Fizz}}.
* {{csl|Malzahar|Battle Boss}}
** {{sbc|Bug Fix:}} Auto attack animation is no longer faster than his base model's.

;[[V7.15]]
* {{ai|Void Shift|Malzahar}}
** {{sbc|Bug Fix:}} Purple overlay no longer hides '''Malzahar's''' skins when ''Void Shift'' is active.

;[[V7.12]]
* {{ai|Call of the Void|Malzahar}}
** Base damage reduced to {{ap|70|105|140|175|210}} from {{ap|70|110|150|190|230}}.
* {{ai|Nether Grasp|Malzahar}}
** Beam base damage reduced to {{ap|125|225|325}} from {{ap|125|250|375}}.
** Beam AP ratio reduced to {{as|110% AP}} from {{as|115% AP}}.
** {{sbc|Bug Fix:}} {{ii|Quicksilver Sash}} and {{ii|Mercurial Scimitar}} now properly purge only the suppression portion of ''Nether Grasp''. Beam damage will continue to tick as long as '''Malzahar's''' target stays within a 1250-range.

;[[V7.11]]
* {{ai|Call of the Void|Malzahar}}
** Cast time reduced to {{fd|0.25}} seconds from {{fd|0.5}}.
** {{sbc|New Effect:}} Now has a {{fd|0.4}}-seconds post-cast delay before firing.
** AP ratio increased to {{as|80% AP}} from {{as|70% AP}}.
* {{ai|Void Swarm|Malzahar}}
** Mana cost increased to {{ap|40|45|50|55|60}} from 40 at all ranks.
** {{sbc|Removed:}} Charge system. ''Now has a standard cooldown.''
** Cooldown reduced to 8 seconds at all ranks from {{ap|20|19|18|17|16}}.
** {{sbc|New Effect:}} '''Malzahar''' gains a stack of ''Gathering Swarm'' when he casts another ability, up to a maximum of 2 stacks. '''Malzahar''' summons a Voidling, plus an additional Voidling per stack of ''Gathering Swarm'', up to a maximum of 3 Voidlings per cast.
** {{sbc|Removed:}} Voidlings are no longer able to spawn additional Voidling.
** Cast range reduced to 150 from 450.
** {{sbc|Removed:}} Voidlings killed increasing the minion killed stat.
** Voidlings stats:
*** Attack damage dealt changed to {{pp|5 to 64.5}} at all ranks from {{ap|30|35|40|45|50}} {{as|(+ 40% '''bonus''' AD)}}.
*** Bonus magic damage dealt changed to {{ap|12|14|16|18|20}} {{as|(+ 40% '''bonus''' AD)}} {{as|(+ 20% AP)}} from {{ap|10|15|20|25|30}} {{as|(+ 20% AP)}}.
*** Attack speed growth increased to 2% from 0%.
**** Attack speed increased to {{pp|0.665*(1+0.02*(x-1)*(0.7025+0.0175*(x-1)))|round=3}} from {{fd|0.665}} at all levels.
*** Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
*** Duration reduced to {{ap|8|8|9|9|10}} seconds from 12 at all ranks.
*** Health increased to {{pp|65 to 201}} from 3 (with modified damage).
*** Armor changed to {{pp|16 to 50}} from 30 at all levels.
*** Magic resistance reduced to {{pp|8 to 25}} from 50 at all levels.
*** {{sbc|New Effect:}} Champions' and turrets' basic attacks will instantly kill Voidlings. ''All other damage will be reduced by armor and magic resistance normally.''
*** Gold reward reduced to {{g|2}} from {{g|5}}.
*** Movement speed reduced to 400 from 451.
*** {{sbc|Removed:}} Gaining 100% '''bonus''' movement speed when running toward priority targets.
*** {{sbc|Removed:}} Movement speed reduced by distance from '''Malzahar'''.
*** {{sbc|Removed:}} Dealing 50% reduced damage to monsters.
*** {{sbc|New Effect:}} Now deals 50% reduced damage to '''epic''' monsters.
* {{ai|Malefic Visions|Malzahar}}
** AP ratio increased to {{as|80% AP}} from {{as|70% AP}}.
* {{ai|Nether Grasp|Malzahar}}
** {{sbc|New Effect:}} The beam attack to the main target now deals {{ap|125|250|375}} {{as|(+ 115% AP)}} over the duration.
** Target's maximum health ratio reduced to {{as|{{ap|10|15|20}}% of target's '''maximum''' health}} from {{as|{{ap|25|35|45}}% of target's '''maximum''' health}}.
** Target's maximum health AP ratio reduced to {{as|{{fd|2.5}}% per 100 AP}} from {{as|{{fd|7.5}}% per 100 AP}}.

;[[V7.9]]
* Stats
** Magic resistance growth increased to {{fd|0.5}} from 0.

;[[V7.8]]
* Stats
** Base armor reduced to 18 from 20.
* {{ai|Void Swarm|Malzahar}}
** Voidling health reduced to 2 from 3.
** Voidling bounty reduced to {{g|5}} from {{g|10}}.

;[[V7.7]]
* {{ai|Void Swarm|Malzahar}}
** {{sbc|Bug Fix:}} Lifesteal no longer applies when hiting voidlings.

;[[V7.3]]
* {{ai|Void Swarm|Malzahar}}
** {{sbc|New Effect:}} Voidlings now spawn {{fd|0.35}} seconds after cast.
** {{sbc|New Effect:}} Now has a 1 second cooldown between 2 casts.
** {{sbc|New Effect:}} Past 600 distance, Voidlings move 10% more slowly for every 100 additional distance farther they are from '''Malzahar'''.

;[[V6.24]]
* {{ai|Void Swarm|Malzahar}}
** {{sbc|Bug Fix:}} ''Voidlings'' now properly take damage from several damage types that weren't working properly.

;[[V6.23]]
* {{ai|Void Swarm|Malzahar}}
** Mana cost reduced to 40 from 80.
** {{sbc|New Effect:}} Now utilizes a stock system and holds up to two charges. ''Current cooldown is now the recharge time.''
** Voidling health changed to 3 from ''their current value (which was presumably 200 + (50 × level))''.
** Physical damage changed to {{ap|30|35|40|45|50}} {{as|(+ 40% '''bonus''' AD)}} from {{as|{{ap|30|32.5|35|37.5|40}}% AD}}.
** AP ratio increased to {{as|20% AP}} from {{as|10% AP}}.
** Voidlings having the ability to spawn other Voidlings after W cast reduced to 3 seconds from 8.
** {{sbc|Removed:}} Spawn an additional Voidling if a Voidling assists in killing a unit.
** {{sbc|New Effect:}} 200% '''bonus''' damage to minions affected by {{ai|Malefic Visions|Malzahar}}.
** {{sbc|Removed:}} 200% '''bonus''' damage to minions {{as|below 20% health}}.
** {{sbc|Removed:}} {{as|50% '''bonus''' attack speed}} when the swarm has at least 3 Voidlings.
** {{sbc|New Effect:}} Voidlings now only gain bonus movement speed toward priority targets if they're within 600 units of '''Malzahar'''.

;[[V6.15]]
* {{ai|Void Shift|Malzahar}}
** Cooldown increased to {{pp|4|30|24|18|12|1|6|11|16}} seconds from {{pp|4|30|18|10|6|1|6|11|16}}.
** Linger after taking damage or blocking a crowd control effect reduced to {{fd|0.25}} seconds from 1.

;[[V6.14]]
* Stats
** Movement speed reduced to 335 from 340.
** Attack range reduced to 500 from 550.

;[[V6.11]]
* {{ai|Malefic Visions|Malzahar}}
** {{sbc|Bug Fix:}} ''Voidlings'' no longer get confused if a target afflicted by ''Malefic Visions'' enters brush.

;[[V6.10]]
* {{ai|Void Shift|Malzahar}}
** Cooldown changed to to {{pp|4|30|18|10|6|1|6|11|16}} seconds from {{pp|23 to 6}}.
** Cooldown indicator is now also shown on buff bar.
** {{sbc|Bug Fix:}} {{ii|Frozen Heart}}'s aura no longer pops it.

;[[V6.9|May 9th Hotfix]]
* {{ai|Call of the Void|Malzahar}}
** Mana cost increased to 80 at all ranks from 60.
* {{ai|Void Swarm|Malzahar}}
** Mana cost increased to 80 from 60.
** Damage versus monsters reduced to 50% from 75.
* {{ai|Nether Grasp|Malzahar}}
** Base damage reduced to {{as|{{ap|5|7|9}}% of target's maximum health}} from {{ap|6|8|10}}.

;[[V6.9]]
* General
** New splash artwork for {{csl|Malzahar|Original}}.
** New ability icons
* {{ai|Void Shift|Malzahar}} - {{sbc|New Innate}}
** If Malzahar has not taken damage nor been affected by crowd control in the last {{pp|23 to 6}} seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
* {{ai|Call of the Void|Malzahar}}
** Base damage reduced to {{ap|70|110|150|190|230}} from {{ap|80|135|190|245|300}}.
** AP ratio reduced to {{as|(+ 70% AP)}} from {{as|(+ 80% AP)}}
** Silence duration reduced to {{ap|1|1.25|1.5|1.75|2}} seconds from {{ap|1.4|1.8|2.2|2.6|3}}.
** Cooldown reduced to 6 seconds from 9.
** Mana cost reduced to 60 at all ranks from {{ap|80|85|90|95|100}}.
* {{ai|Void Swarm|Malzahar}} - {{sbc|New W}}
** Malzahar spawns a {{ui|Voidling}} at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain {{as|50% bonus attack speed}}.
** Voidlings deal {{as|{{ap|30|32.5|35|37.5|40%}} AD}} physical damage plus {{ap|10|15|20|25|30}} {{as|(+ 10% AP)}} bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health.
** Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
** Attack priority
**# Target of {{ai|Nether Grasp|Malzahar}} †
**# Enemy champions affected by {{ai|Null Zone|Malzahar}} †
**# Enemies affected by {{ai|Malefic Visions|Malzahar}} (prioritizing champions over minions) †
**# Nearest target
*** {{sbc|Removed:}} Malzahar's autoattack target priority
** {{Sbc|Removed:}} Leash range
** Cost: 60 mana
** Cooldown: {{ap|20|19|18|17|16}} seconds
** Range: 450
* {{ai|Malefic Visions|Malzahar}}
** Base damage reduced {{ap|80|115|150|185|220}} from {{ap|80|140|200|260|320}}.
** AP ratio reduced to {{as|(+ 70% AP)}} from {{as|(+ 80% AP)}}
** Mana cost reduced to {{ap|60|70|80|90|100}} from {{ap|60|75|90|105|120}}.
** Refund changed to {{as|2% maximum Mana}} from {{ap|10|14|18|22|26}}.
** {{sbc|New Effect:}} Damaging a target with {{ai|Call of the Void|Malzahar}} or {{ai|Nether Grasp|Malzahar}} will refresh the duration of Malefic Visions.
* {{ai|Nether Grasp|Malzahar}}
** {{sbc|New Effect:}} A Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
** {{sbc|Removed:}} {{ap|250|400|550}} {{as|(+ 130% AP)}} damage
** {{sbc|New Effect:}} Malzahar's target and all those in the Null Zone are damaged for {{as|{{ap|6|8|10}}% {{as|(+ {{fd|1.5}}% per 100 AP)}} of target's maximum health}} each second.

;[[V6.2]]
* {{ai|Call of the Void|Malzahar}}
** {{sbc|Bug Fix}}: Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.

;[[V5.24]]
* {{ai|Null Zone|Malzahar}}
** Base damage reduced to {{as|{{ap|4|4.5|5|5.5|6}}% of target's maximum health}} from {{ap|4|5|6|7|8}}.

;[[V4.21]]
* General
** Texture update to Classic, Vizier, Shadow Prince, Djinn, Overlord, and all respective Voidlings.

;[[V4.8]]
* {{ai|Nether Grasp|Malzahar}}
** Mana cost reduced to 100 from 150

;[[V4.5]]
* Stats
** Armor increased to 16 from 12.
* {{ai|Summon Voidling|Malzahar}}
** New attack priority order
**# Target of {{ai|Nether Grasp|Malzahar}}
**# {{sbc|New:}} Nearest champion affected by {{ai|Malefic Visions|Malzahar}}
**# Nearest non-champion affected by {{ai|Malefic Visions|Malzahar}}
**# Nearest enemy
** {{sbc|Bug Fix:}} Voidlings continuously switching targets when more than one of the same priority level are present.

;[[V4.1]]
* {{ai|Nether Grasp|Malzahar}}
** {{sbc|New Effect:}} Halts the target if they were being moved by a friendly effect (dashes, jumps, {{ai|Dark Passage|Thresh}})

;[[V3.10]]
* {{ai|Summon Voidling|Malzahar}}
** {{sbc|Bug Fix:}} Voidlings repeatedly switching targets when more than one is affected by {{ai|Malefic Visions|Malzahar}}.
* {{ai|Call of the Void|Malzahar}}
** Projectile's visibility from fog of war and brush now consistent with others.

;[[V3.6]]
* {{ai|Call of the Void|Malzahar}}
** Mana cost reduced to {{ap|80|85|90|95|100}} from {{ap|80|90|100|110|120}}.
* {{ai|Null Zone|Malzahar}}
** Mana cost reduced to {{ap|90|95|100|105|110}} from {{ap|90|100|110|120|130}}.

;[[V1.0.0.152]]
* Stats
** Movement speed increased to 340 from 315.

;[[V1.0.0.149]]
* {{ai|Summon Voidling|Malzahar}}
** Fixed a bug where Voidlings could get stuck in walls when using abilities in impassable terrain.

;[[V1.0.0.143]]
* {{ai|Summon Voidling|Malzahar}}
** Voidlings prioritize enemies Malzahar is autoattacking if {{ai|Malefic Visions|Malzahar}} isn't present.
** Voidling pathing and general AI improved
** Voidlings now hide in brush and won't attack if Malzahar is in brush and not in combat.
** Voidling dance animation added
* {{ai|Call of the Void|Malzahar}}
** Delay is now consistent at {{fd|0.6}} seconds
** Now deals damage in a single hit rather than two separate hits.
** Now grants vision along the entire line path rather than only at the two end points.
** Now deals damage to units surrounding the end points.
* {{ai|Null Zone|Malzahar}}
** {{sbc|Removed:}} Cast time
** {{sbc|New Effect:}} Malzahar can cast while moving.
** Damage now starts {{fd|0.25}} seconds after casting.
* {{ai|Nether Grasp|Malzahar}}
** {{sbc|New Effect:}} Malzahar perform any action during the first {{fd|0.5}} seconds of channel time.
** {{sbc|New Effect:}} Voidlings prioritize suppressed champions the highest.

;[[V1.0.0.132]]
* General
** Splash artwork for {{csl|Malzahar|Original}}, {{csl|Malzahar|Vizier}} and {{csl|Malzahar|Shadow Prince}} updated to the Chinese art.

;[[V1.0.0.126]]
* {{ai|Call of the Void|Malzahar}}
** Fixed a bug where it would not finish casting if Malzahar died.
* {{ai|Nether Grasp|Malzahar}}
** Fixed a bug where it couldn't break with distance.
** It will now stop channeling if the target becomes a ghost.

;[[V1.0.0.121]]
* {{ai|Nether Grasp|Malzahar}}
** Fixed a bug where it would sometimes only deal 4 ticks of damage instead of 5.

;[[V1.0.0.120]]
* {{ai|Null Zone|Malzahar}}
** Base damage reduced to {{as|{{ap|4|5|6|7|8}}% of target's maximum health}} from {{ap|5|6|7|8|9}}.
** AP ratio reduced to {{as|(+ 1% per 100 AP)}} from 1 per 80.
** Cooldown reduced to 14 seconds from 16.
* {{ai|Nether Grasp|Malzahar}}
** Total AP ratio reduced to {{as|(+130% AP)}} from {{as|(+150% AP)}}

;[[V1.0.0.108]]
* {{ai|Malefic Visions|Malzahar}}
** Fixed a bug where ability casts by an opposing mirror-match Malzahar behaved improperly.

;[[V1.0.0.107]]
* {{ai|Null Zone|Malzahar}}
** Base damage increased to {{as|{{ap|5|6|7|8|9}}% of target's maximum health}} from {{ap|4|5|6|7|8}}.
** {{sbc|Removed:}} {{ap|25|35|45|55|65}} damage per second.
* {{ai|Summon Voidling|Malzahar}}
** Casts required to summon reduced to 4 from 5.

;[[V1.0.0.103]]
* {{ai|Call of the Void|Malzahar}}
** Mana cost reduced to {{ap|80|90|100|110|120}} from {{ap|90|100|110|120|130}}.
* {{ai|Null Zone|Malzahar}}
** Cost changed to {{ap|90|100|110|120|130}} from {{ap|80|95|110|125|140}}.
* {{ai|Nether Grasp|Malzahar}}
** Range reduced to 700 from 750.

;[[V1.0.0.100]]
* {{ai|Summon Voidling|Malzahar}}
* Voidlings will now attack the target affected by Malzahar's most-recently-cast {{ai|Malefic Visions|Malzahar}}.
* {{ai|Call of the Void|Malzahar}}
** Cooldown reduced to 9 seconds from 10.
* {{ai|Null Zone|Malzahar}}
** Mana cost reduced to {{ap|80|95|110|125|140}} from {{ap|90|105|120|135|150}}.
** {{sbc|Removed:}} Blank buff
* {{ai|Nether Grasp|Malzahar}}
** {{sbc|New Effect:}} Suppression
** {{sbc|Removed:}} Stun
** Range increased to 750 from 650.

;[[V1.0.0.98]]
* Stats
** Movement speed increased to 315 from 310.
* {{ai|Malefic Visions|Malzahar}}
** Range increased to 650 from 600.
** Cooldown reduced to {{ap|15|13|11|9|7}} seconds from {{ap|16|14|12|10|8}}.
* {{ai|Nether Grasp|Malzahar}}
** Range increased to 650 from 575.

;[[V1.0.0.96]]
* {{ai|Nether Grasp|Malzahar}}
** Range increased to 575 from 450.
** Fixed a bug where the stun component would not be broken even if the channel was.


He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as [[Icathia]]. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lain the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of [[the Void]]. His once shifting visions of the future were replaced with the immutable promise of [[Valoran]] beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: [[The League of Legends|League of Legends]]. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.}}
'''[[V1.0.0.87]]:'''
|}
* {{ai|Summon Voidling|Malzahar}}
** Voidling movement speed increased to 451 from 419.
** Fixed a bug where a Voidling's attacks would reveal Malzahar through fog of war and brush.


{{Lore footer}}
;[[V1.0.0.86]]
* Added}}
{{Section bot}}
[[Category:Malzahar]]
[[Category:Champion history]]

Latest revision as of 02:55, 24 June 2025

Biography[edit | edit source]

Beneath the glare of the Shuriman sun, there have always been those blessed with the power of foresight. The only son of aging trinket peddlers, An icon representing Universe:Malzahar Malzahar did not realize his gift until his parents had already succumbed to a wasting sickness, leaving the young, traumatized boy to fend for himself on the city streets of Amakra. He read fortunes in the gutter, for a coin or scraps of bread.

As his auguries proved more and more accurate, his reputation grew. He used his second sight to predict who a curious cameleer might marry, or where throwing daggers would land in games of chance at the bazaar. Soon, he began to receive patrons dressed not in dirtied sandals, but jeweled slippers.

However, for all this, Malzahar could never see his own destiny. His future was hidden.

Increasingly disillusioned with his success, he noted the common disparities of wealth, and witnessed those unhappy with their lives acting out in spiteful violence against one another. It was apparent to him that people were bound up in a never-ending cycle of pain, often of their own making, and no hopeful prophecy seemed able to break it. Malzahar himself soon felt nothing but a sense of emptiness, finally relinquishing his mortal possessions and leaving Amakra for good.

For years, he roamed the land, from the trackless wastes of the lesser sai to the ruins of old Shurima. By distancing himself from others, he was alone with his thoughts at last. He divined not just how callous people could be, but also how corrupt the world might yet become. Feverish visions began to plague his waking hours, along with otherworldly whispers of war and strife, and endless suffering.

He wandered far, until the sands turned to salt. He could not know that he had arrived in Icathia, a lost city ravaged in the wars of a bygone age. There, gazing into the depths of a ragged abyss, Malzahar opened his unsteady mind, desperate for understanding.

And the Void answered.

That would have been the end of any other tale, and yet somehow Malzahar endured. What lay in the darkness below brushed against the soul of the broken seer, only for an instant, and yet its strange and unknowable energies saturated his mind completely.

The lone figure that eventually strode out of Icathia was no longer just a man, but something greater. Malzahar had seen in the abyss an end to all the suffering he had witnessed in his mortal lifetime. He realized the future he had believed hidden from him all this time was in fact a vision of his true calling: to accelerate the world toward inevitable oblivion. He had to return to the people, and spread word of the holy nothingness that would gladly embrace them, the willing and non-believers alike. He would become the herald of the world’s salvation.

Among the nomads of the deep desert, he found his first disciples. Before their astonished eyes, he used his new Void-given powers to rend the very earth itself, An icon for Malzahar's ability Void Swarm summoning chittering, nightmarish creatures to carry away any who dared to deny him. Within a matter of months, strange rumors began to travel with the merchant caravans; rumors of men and women gladly sacrificing themselves to unseen powers, and of powerful quakes opening up the bedrock of Shurima in new fault lines hundreds of miles long.

In the years since, Malzahar’s legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience An icon for Malzahar's ability Malefic Visions malefic visions grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below.

Little do they know, this only helps Malzahar in shepherding the coming of the end.

Change log[edit | edit source]

The Prophet of the Void
2 March 2018 (V8.5) Updated to accompany the release of An icon representing Universe:Kai'Sa Kai'Sa.
MISSING Updated to remove references to the Institute of War.
Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more. He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes and infused with the power of the Void itself, Malzahar set off to the north to seek his fate.
MISSING Original version.
"The land may melt, the sea may swell, the sky may fall... but they will come!"

Many men have gone mad beneath the glare of the Shuriman sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a Seer, blessed with the gift of foresight. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.

He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lain the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: League of Legends. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.
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References