(This was fixed. Unlike Sion and Tahm, Syndra makes it PROPERLY invulnerable, not just to minion damage, too, at least judging by the nexus obelisk interaction)
|blurb = Syndra picksupand throws a Dark Sphere or enemy minion dealingmagicdamage and slowingtheMovementSpeedofenemies.
|blurb = {{sbc|Active:}} {{ci|Syndra}} grabs the nearest ''{{ai|Dark Sphere|Syndra}}'', enemy {{tip|minion}} or non-epic {{tip|monster}} from the target location, and holds it for a few seconds.
|blurb2 = ''Force of Will'' can be recast while the target is grabbed.
|description = {{sbc|Active:}} '''Syndra''' telekinetically grabs the nearest {{ai|Dark Sphere|Syndra}}, enemy {{tip|minion}} or non-epic {{tip|monster}} within 400range from the target location for 5 seconds, orif not found it grabs the nearest''DarkSphere''. If a ''Dark Sphere'' is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in {{tip|stasis}}. ''ForceofWill''canberecastatnodelay.
|blurb3 = {{sbc|Recast:}} '''Syndra''' tosses the grabbed target to the target location, which deals {{as|magic damage}} and briefly {{tip|slows}} them and nearby enemies.
|description2 = {{sbc|Recast:}} '''Syndra''' throws the grabbed target towards the target area, granting {{tip|sight}} of the projectile's surroundings as they fall.Enemiesstruck, including the grabbed target, take {{as|magic damage}} and are {{tip|slow|slowed}} for {{fd|1.5}} seconds.
|description = {{sbc|Active:}} '''Syndra''' grabs the nearest ''{{ai|Dark Sphere|Syndra}}'', enemy {{tip|minion}} or non-epic {{tip|monster}} within 500 units from the target location, and holds the target for 5 seconds. If a ''Dark Sphere'' is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in {{tip|stasis}}. She prioritizes grabbing the nearest unit, then ''{{ai|Dark Sphere|Syndra|Dark Spheres}}''.
|leveling2 = {{st|Magic Damage|{{ap|70 to 230}} {{as|(+ 70% AP)}}}}<!--
|description2 = ''Force of Will'' can be recast while the target is being held.
|description3 = {{sbc|Recast:}} '''Syndra''' throws the grabbed target towards the target location, granting {{tip|sight}} of their surroundings as they fall and dealing {{as|magic damage}} to them and nearby enemies. All targets hit are {{tip|slow|slowed}} by 25% for {{fd|1.5}} seconds.
|cooldown = {{tt|{{ap|12 to 8}}|Startspost-effect}}
|leveling3 = {{st|Magic Damage|{{ap|70 to 210}} {{as|(+ 65% AP)}}}}
|icon4 = Force of Will 4.png
|description4 = {{sbc|{{ai|Transcendent|Syndra}} Bonus:}} Collecting {{as|60 Splinters of Wrath|buzzword}} enhances ''Force of Will'' to deal {{sti|true damage|{{as|12%|true damage}}}} {{as|(+ 2% per 100 AP)}} {{as|'''bonus''' true damage}}.
|leveling4 = {{st|Bonus Damage|{{ap|70*0.12 to 210*0.12|round=1}} {{as|(+ {{ap|70*0.02+65*0.1202 to 210*0.02+65*0.1202|round=1}}% AP)}}|Total Mixed Damage|{{ap|70*1.12 to 210*1.12|round=1}} {{as|(+ {{ap|70*0.02+65*1.1202 to 210*0.02+65*1.1202|round=1}}% AP)}}}}
|cooldown = {{ap|12 to 8}}
|cdstart = post-effect
|cost = {{ap|60 to 100}}
|cost = {{ap|60 to 100}}
|costtype = Mana
|costtype = Mana
|target range = {{tt|925|Grab range}} / {{tt|950|Throw range}}
* The initial cast does not count as an ability activation for the purposes of on-cast effects such as {{nie|Spellblade}}, charging {{ii|Spellbinder}}, and stacking {{ai|Force Pulse|Kassadin}}.
* The initial cast does not count as an ability activation for the purposes of on-cast effects such as {{tip|Spellblade}} and triggering {{ais|Force Pulse|Kassadin}} passive.
**Detonating the ability manually does.
**Detonating the ability manually does.
* If the ability is not recast within the duration, '''Syndra''' will release the unit or ''Dark Sphere'' that she is holding.
* ''Force of Will'' does not destroy in-flight {{tip|projectile|projectiles}} for the {{tip|minion}} or {{tip|monster}} grabbed.
* ''Force of Will'' {{tip|cleanse|cleanses}} the target {{tip|minion}} or {{tip|monster}} grabbed from all {{tip|crowd control}}.
* ''Force of Will'' prevents non-sphere targets from dying when picking them up.
* ''Force of Will'' cannot grab units that are being {{si|Teleport|Teleported}} on.
* '''Syndra''' can grab {{tip|pet|pets}}, such as {{cai|Jack in the Box|Shaco}}.
* '''Syndra''' can grab {{tip|pet|pets}}, such as {{cai|Jack in the Box|Shaco}}.
* Casting {{si|Teleport}} or {{si|Recall}} will cause '''Syndra''' to cancel ''Force of Will'' autonomously and drop anything she is holding.
* Casting {{si|Teleport}} or {{si|Recall}} will cause '''Syndra''' to cancel ''Force of Will'' autonomously and drop anything she is holding.
* Grabbing prioritizes ''Dark Spheres''.
* Grabbing prioritizes ''Dark Spheres''.
* Once upgraded to maximum rank '''Syndra''' gains a total damage increase of (20 + {{as|enemy's MR}}{{Divided by}}5)%.
* Enemy {{tip|pet|pets}} that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, {{cai|Summon: Tibbers|Annie|Tibbers}} will continue to inflict burn damage on surrounding units while being held.
* Enemy {{tip|pet|pets}} that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, {{cai|Summon: Tibbers|Annie|Tibbers}} will continue to inflict burn damage on surrounding units while being held.
* Grabbing a {{ai|Dark Sphere|Syndra}} will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
* Grabbing a {{ai|Dark Sphere|Syndra}} will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
* ''Force of Will'' has additional effects when targeting the {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}. Throwing the former will refund 10 {{tip|mana}} to '''Syndra''' upon cast and will reduce the {{sti|cooldown}} of ''Force of Will'' by 1 second, while throwing the latter will apply the {{bi|Crest of Cinders}} burn to any affected units in the [[area of effect]].
* ''Force of Will'' has additional effects when targeting the {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}. Throwing the former will refund 10 {{tip|mana}} to '''Syndra''' upon cast and will reduce the {{sti|cooldown}} of ''Force of Will'' by 1 second, while throwing the latter will apply the {{bi|Crest of Cinders}} burn to any affected units in the [[area of effect]].
* ''Force of Will's'' first cast uses a [[File:Force of Will 3.png|20px|link=]] modified icon while it has the {{ai|Transcendent|Syndra}} bonus.
}}
}}
Revision as of 22:40, 15 April 2025
This template contains various independently retrievable data items about Syndra'sForce of Will in the form of parameter values of a variable template of choice, in a standardized fashion.
Active:Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster from the target location, and holds it for a few seconds. Force of Will can be recast while the target is grabbed. Recast:Syndra tosses the grabbed target to the target location, which deals magic damage and briefly slows them and nearby enemies. Transcendent Bonus:Force of Will deals bonus true damage.
Active:Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster within 500 units from the target location, and holds the target for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. She prioritizes grabbing the nearest unit, then Dark Spheres.
Force of Will can be recast while the target is being held.
Recast:Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies. All targets hit are slowed by 25% for 1.5 seconds.
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 65% AP)
Transcendent Bonus: Collecting 60 Splinters of Wrath enhances Force of Will to deal 12%(+ 2% per 100 AP)bonus true damage.
Casting Teleport or Recall will cause Syndra to cancel Force of Will autonomously and drop anything she is holding.
Grabbing prioritizes Dark Spheres.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while being held.
Grabbing a Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Force of Will has additional effects when targeting the Blue Sentinel and Red Brambleback. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders burn to any affected units in the area of effect.
Force of Will's first cast uses a modified icon while it has the Transcendent bonus.
Only necessary if the value differs from Force of Will.
champion
Syndra
champion
skill
W
skill
range
range
target range
925 / 950 / 500
target range
attack range
attack range
collision radius
collision radius
effect radius
225
effect radius
width
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
speed
cast time
none
cast time
cost
60 / 70 / 80 / 90 / 100
cost
costtype
Mana
costtype
static
static
cooldown
12 / 11 / 10 / 9 / 8
cooldown
cdstart
post-effect
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Force of Will.png
icon
description
Active:Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster within 500 units from the target location, and holds the target for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. She prioritizes grabbing the nearest unit, then Dark Spheres.
description
leveling
leveling
icon2
icon2
description2
Force of Will can be recast while the target is being held.
description2
leveling2
leveling2
icon3
Force of Will 2.png
icon3
description3
Recast:Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies. All targets hit are slowed by 25% for 1.5 seconds.
description3
leveling3
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 65% AP)
leveling3
icon4
Force of Will 4.png
icon4
description4
Transcendent Bonus: Collecting 60 Splinters of Wrath enhances Force of Will to deal 12%(+ 2% per 100 AP)bonus true damage.
Casting Teleport or Recall will cause Syndra to cancel Force of Will autonomously and drop anything she is holding.
Grabbing prioritizes Dark Spheres.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while being held.
Grabbing a Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Force of Will has additional effects when targeting the Blue Sentinel and Red Brambleback. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders burn to any affected units in the area of effect.
Force of Will's first cast uses a modified icon while it has the Transcendent bonus.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
flavorsound
yvideo
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Active:Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster from the target location, and holds it for a few seconds.
blurb
blurb2
Force of Will can be recast while the target is grabbed.
blurb2
blurb3
Recast:Syndra tosses the grabbed target to the target location, which deals magic damage and briefly slows them and nearby enemies.
blurb3
blurb4
Transcendent Bonus:Force of Will deals bonus true damage.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}