Template:Data Shaco/Jack in the Box: Difference between revisions

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|blurb3 = The ''box'' will remain for a few seconds to automatically fire at nearby enemies, dealing {{as|magic damage}} that is increased when attacking only one enemy.
|blurb3 = The ''box'' will remain for a few seconds to automatically fire at nearby enemies, dealing {{as|magic damage}} that is increased when attacking only one enemy.
|description = {{sbc|Active:}} '''Shaco''' summons a ''box'' at the target location that becomes {{tip|stealthed trap|stealthed}} after arming over 2 seconds, lasting for up to 40 {{as|(+ 10% AP)}} seconds. The ''box'' is {{tip|invulnerable}} and {{tip|untargetable}} to enemies while stealthed.
|description = {{sbc|Active:}} '''Shaco''' summons a ''box'' at the target location that becomes {{tip|stealthed trap|stealthed}} after arming over 2 seconds, lasting for up to 40 {{as|(+ 10% AP)}} seconds. The ''box'' is {{tip|invulnerable}} and {{tip|untargetable}} to enemies while stealthed.
|description2 = The ''box'' will spring out upon enemy contact, {{tip|fearing}} nearby enemies for a duration, modified to {{fd|2.2}} seconds against non-champions, and {{tip|root|rooting}} them for a duration, modified to a 1 second root against non-champions. After a {{fd|0.15}}-second delay of the ''box's'' activation, enemies hit also have their {{sti|{{as|movement speed}}}} reduced. Enemy champions have their {{as|movement speed}} set to a {{as|static 100|ms}} for the same duration as the fear plus {{fd|0.25}} seconds, while non-champions are set to a {{as|static 60|ms}} for {{tt|{{fd|2.35}} seconds|Estimated}}.
|description2 = The ''box'' will spring out upon enemy contact, {{tip|fearing}} nearby enemies for a duration, modified to {{fd|2.2}} seconds against non-champions, and {{tip|root|rooting}} them for a duration, modified to a 1 second root against non-champions. After a {{fd|0.15}}-second delay of the ''box's'' activation, enemies hit also have their {{sti|{{as|movement speed}}}} reduced. Enemy champions have their {{as|movement speed}} set to a {{as|static 100|ms}}, while non-champions are set to a {{as|static 60|ms}}. The {{as|movement speed}} reduction lasts for the same duration as the fear plus {{fd|0.3}} seconds.
|leveling2 = {{st|Fear Duration|{{ap|0.5 to 1.5}} seconds}}
|leveling2 = {{st|Fear Duration|{{ap|0.5 to 1.5}} seconds}}
{{st|Root Duration|{{ap|0.5|0.75|1|1|1}} seconds}}
{{st|Root Duration|{{ap|0.5|0.75|1|1|1}} seconds}}
{{st|Slow Duration|{{ap|0.5+0.25 to 1.5+0.25}} seconds}}
{{st|Slow Duration|{{ap|0.5+0.3 to 1.5+0.3}} seconds}}
|description3 = Once sprung, the ''box'' will remain for 5 seconds, during which it will automatically fire at nearby {{tip|sight|visible}} enemies every {{fd|0.5}} seconds, dealing {{as|magic damage}} with each attack. If the ''box'' attacks only one target, it deals increased damage. ''Boxes'' deal {{as|'''bonus''' magic damage}} to {{tip|monsters}} and 50% reduced damage to {{tip|turrets|structures}}.
|description3 = Once sprung, the ''box'' will remain for 5 seconds, during which it will automatically fire at nearby {{tip|sight|visible}} enemies every {{fd|0.5}} seconds, dealing {{as|magic damage}} with each attack. If the ''box'' attacks only one target, it deals increased damage. ''Boxes'' deal {{as|'''bonus''' magic damage}} to {{tip|monsters}} and 50% reduced damage to {{tip|turrets|structures}}.
|leveling3 = {{st|Magic Damage|{{ap|10 to 30}} {{as|(+ 12% AP)}}|Increased Damage|{{ap|25 to 85}} {{as|(+ 18% AP)}}}}
|leveling3 = {{st|Magic Damage|{{ap|10 to 30}} {{as|(+ 12% AP)}}|Increased Damage|{{ap|25 to 85}} {{as|(+ 18% AP)}}}}

Revision as of 07:25, 24 May 2025

Jack in the Box

This template contains various independently retrievable data items about An icon representing Shaco Shaco's An icon for Shaco's ability Jack in the Box Jack in the Box in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

 Edit 
Jack in the Box
COST:
70 / 65 / 60 / 55 / 50 Mana
COOLDOWN:
15
CAST TIME:
0.25
TARGET RANGE:
500
Detection Radius:
300
Active: Shaco summons a box at the target location that becomes stealthed after arming over 2 seconds, lasting for up to 40 (+ 10% AP) seconds. The box is invulnerable and untargetable to enemies while stealthed.
The box will spring out upon enemy contact, fearing nearby enemies for a duration, modified to 2.2 seconds against non-champions, and rooting them for a duration, modified to a 1 second root against non-champions. After a 0.15-second delay of the box's activation, enemies hit also have their  movement speed reduced. Enemy champions have their movement speed set to a static 100, while non-champions are set to a static 60. The movement speed reduction lasts for the same duration as the fear plus 0.3 seconds.
Fear Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
Root Duration:
0.5 / 0.75 / 1 / 1 / 1 seconds
Slow Duration:
0.8 / 1.05 / 1.3 / 1.55 / 1.8 seconds
Once sprung, the box will remain for 5 seconds, during which it will automatically fire at nearby visible enemies every 0.5 seconds, dealing magic damage with each attack. If the box attacks only one target, it deals increased damage. Boxes deal bonus magic damage to monsters and 50% reduced damage to structures.
Magic Damage:
10 / 15 / 20 / 25 / 30 (+ 12% AP)
Increased Damage:
25 / 40 / 55 / 70 / 85 (+ 18% AP)
Bonus Monster Damage:
20 / 35 / 50 / 65 / 80
Total Monster Damage:
30 / 50 / 70 / 90 / 110 (+ 12% AP)
Increased Monster Damage:
45 / 75 / 105 / 135 / 165 (+ 18% AP)
See Pets for more details about boxes.

Info
Targeting input
Damage classification
Sub-type
Counters
Spell shield

Blocked
  • The root and fear are applied at the same time. The target cannot be forced to move by the fear during the root.
    • The target is however allowed to move despite being rooted for the first 0.1 seconds of the root. They can be forced to move by the fear during this time.
  • Static movement speed cannot be modified (e.g. with slow resist or  bonus movement speed).
    • This effect can be negated if the target is slow-immune.
  • The box is untargetable and invulnerable so long as it is in stealth. Effects that reveal stealthed traps will render the box targetable and vulnerable while it can be seen.

Map-Specific Differences
Howling Abyss differences edit
  • Limited to 6 Boxes active.
Ultra Rapid Fire differences edit
  • Limited to 6 Boxes active.
Arena differences edit
  • AP ratio changed to 8% AP.
  • Increased AP ratio changed to 14% AP.
  • Fear duration changed to 0.5 / 0.625 / 0.75 / 0.875 / 1.
  • Cooldown changed to 17 seconds.

Spell pages


Parameters

Parameter Value Description
1 Jack in the Box Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Jack in the Box.
champion Shaco champion
skill W skill
range range
target range 500 target range
attack range attack range
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time 0.25 cast time
cost 70 / 65 / 60 / 55 / 50 cost
costtype Mana costtype
static static
cooldown 15 cooldown
cdstart cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel Detection Radius customlabel
custominfo 300 custominfo
customlabel2 customlabel2
custominfo2 custominfo2
icon Jack in the Box.png icon
description Active: Shaco summons a box at the target location that becomes stealthed after arming over 2 seconds, lasting for up to 40 (+ 10% AP) seconds. The box is invulnerable and untargetable to enemies while stealthed. description
leveling leveling
icon2 icon2
description2 The box will spring out upon enemy contact, fearing nearby enemies for a duration, modified to 2.2 seconds against non-champions, and rooting them for a duration, modified to a 1 second root against non-champions. After a 0.15-second delay of the box's activation, enemies hit also have their  movement speed reduced. Enemy champions have their movement speed set to a static 100, while non-champions are set to a static 60. The movement speed reduction lasts for the same duration as the fear plus 0.3 seconds. description2
leveling2
Fear Duration:
0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
Root Duration:
0.5 / 0.75 / 1 / 1 / 1 seconds
Slow Duration:
0.8 / 1.05 / 1.3 / 1.55 / 1.8 seconds
leveling2
icon3 icon3
description3 Once sprung, the box will remain for 5 seconds, during which it will automatically fire at nearby visible enemies every 0.5 seconds, dealing magic damage with each attack. If the box attacks only one target, it deals increased damage. Boxes deal bonus magic damage to monsters and 50% reduced damage to structures. description3
leveling3
Magic Damage:
10 / 15 / 20 / 25 / 30 (+ 12% AP)
Increased Damage:
25 / 40 / 55 / 70 / 85 (+ 18% AP)
Bonus Monster Damage:
20 / 35 / 50 / 65 / 80
Total Monster Damage:
30 / 50 / 70 / 90 / 110 (+ 12% AP)
Increased Monster Damage:
45 / 75 / 105 / 135 / 165 (+ 18% AP)
leveling3
icon4 icon4
description4 See Pets for more details about boxes. description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
icon6 icon6
description6 description6
leveling6 leveling6
targeting Location targeting
outofrange outofrange
terraingrace terraingrace
affects Enemies affects
damagetype Magic damagetype
spelleffects aoe spelleffects
spellshield true spellshield
parry parry
projectile projectile
callforhelp callforhelp
grounded grounded
knockdown knockdown
silence silence
notes
  • The root and fear are applied at the same time. The target cannot be forced to move by the fear during the root.
    • The target is however allowed to move despite being rooted for the first 0.1 seconds of the root. They can be forced to move by the fear during this time.
  • Static movement speed cannot be modified (e.g. with slow resist or  bonus movement speed).
    • This effect can be negated if the target is slow-immune.
  • The box is untargetable and invulnerable so long as it is in stealth. Effects that reveal stealthed traps will render the box targetable and vulnerable while it can be seen.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext flavortext
flavorsound flavorsound
yvideo YouTube video ID
yvideo2 Second YouTube video ID
blurbicon blurb icon (overrides main "icon" in the tooltip blurb)
blurb Active: An icon representing Shaco Shaco summons a box at the target location that becomes stealthed after a short time. blurb
blurb2 The box will spring out upon enemy contact, fearing nearby enemies for a short time. Enemy champions hit are also briefly rooted. blurb2
blurb3 The box will remain for a few seconds to automatically fire at nearby enemies, dealing magic damage that is increased when attacking only one enemy. blurb3
blurb4 blurb4

All ability data templates use the same parameters.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces.
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}


Until here the documentation is automatically generated by Template:Ability data.

References