TFT:Infinity Edge: Difference between revisions

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|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
}}</onlyinclude>
}}</onlyinclude>





== Notes ==
== Notes ==
* The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage.
* The following calculations does not take into account the {{tt|112.5%|100*0.5*0.25+100}}, other items, champion or team synergy.
* The formula for the {{as|attack damage multiplier}} is:
** with one equipped, the {{tt|112.5%|100*0.5*0.25+100}} is increased to {{tt|112.5%|100*0.5*0.25+100}}.
** 100 * {{as|Critical bonus damage of 0.5 + 1 for each '''Infinity Edge''' * {{as|critical chance %}} + 100
*** The increased average damage, relative to no items, would be increased to {{tt|112.5%|100*0.5*0.25+100}} of {{tt|112.5%|100*0.5*0.25+100}}.
* The following calculations does not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
** Two equipped would increase the {{tt|112.5%|100*0.5*0.25+100}} to {{tt|112.5%|100*0.5*0.25+100}}.
*** The increased average damage, relative to no items, would be increased to {{tt|112.5%|100*0.5*0.25+100}} of {{tt|112.5%|100*0.5*0.25+100}}.
** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*0.45+100))}}.
** Three equipped would increase the {{tt|112.5%|100*0.5*0.25+100}} to {{tt|112.5%|100*0.5*0.25+100}}.
*** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100*1.5*0.45+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}.
*** The increased average damage, relative to no items, would be to {{tt|112.5%|100*0.5*0.25+100}} of {{tt|112.5%|100*0.5*0.25+100}}.
** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*0.65+100)}}.
*** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*0.65+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}.
** Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100*3.5*0.85+100)}}.
*** The increased average damage, relative to no items, would be to {{tt|3.53|(100*3.5*.85+100)/(100*.5*0.25+100)}} of {{as|attack damage}}.


{{clr}}
{{tt|112.5%|100*0.5*0.25+100}}


== Patch History ==
== Patch History ==

Revision as of 08:20, 7 April 2020

For the item in League of Legends, see An icon for the item Infinity Edge Infinity Edge.
Set 14: Cyber City ACTIVE
Infinity Edge
Infinity Edge
Description
{{{synergy}}}


Notes

  • The average damage a champion has is 112.5% of their attack damage. This is known as the attack damage multiplier without items. The attack damage multiplier is the percent that is multiplied by the unit's physical damage to give the unit's average damage.
  • The formula for the attack damage multiplier is:
    • 100 * {{as|Critical bonus damage of 0.5 + 1 for each Infinity Edge * critical chance % + 100
  • The following calculations does not take into account the 15 attack damage, other items, champion or team synergy.
    • with one equipped, the attack damage multiplier is increased to 167.5%.
      • The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
    • Two equipped would increase the attack damage multiplier to 262.5%.
      • The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
    • Three equipped would increase the attack damage multiplier to 397.5%.
      • The increased average damage, relative to no items, would be to 3.53 of attack damage.


Patch History

V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added