Editing Rift Herald
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** Her dash toward the structure cannot pass through terrain (including [[Terrain#Player-Generated|player-generated terrain]]). |
** Her dash toward the structure cannot pass through terrain (including [[Terrain#Player-Generated|player-generated terrain]]). |
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** She is {{tip|displacement immune}} during the wind up and the {{tip|dash|leap}}. |
** She is {{tip|displacement immune}} during the wind up and the {{tip|dash|leap}}. |
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** When the leap begins, enemies are alerted via |
** When the leap begins, enemies are alerted via a system [[ping]] (calling 'Assist Me'). |
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* {{sbc|Enrage:}} At {{as|{{fd|65.75}}%|health}} and {{as|{{fd|32.75}}% of her '''maximum''' health}}, she winds up for {{fd|1.5}} seconds to strike in a cone in front of her, dealing {{as|125% AD}} {{as|physical damage}} to enemies hit. |
* {{sbc|Enrage:}} At {{as|{{fd|65.75}}%|health}} and {{as|{{fd|32.75}}% of her '''maximum''' health}}, she winds up for {{fd|1.5}} seconds to strike in a cone in front of her, dealing {{as|125% AD}} {{as|physical damage}} to enemies hit. |
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* {{sbc|Duchess Smash:}} She disables the {{ii|Reinforced Armor (Turret Item)|Reinforced Armor}} of nearby enemy {{tip|turret|turrets}}. |
* {{sbc|Duchess Smash:}} She disables the {{ii|Reinforced Armor (Turret Item)|Reinforced Armor}} of nearby enemy {{tip|turret|turrets}}. |