Module:ImageLink: Difference between revisions

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Line 708: Line 708:
local img = builder.create(tag)
local img = builder.create(tag)
if args['image'] ~= '' then
if args['image'] ~= '' then
args["image"] = weird_gloop(img)
args["image"] = get_gloop(img)
img:css({position = 'relative', display = 'inline-block'})
img:css({position = 'relative', display = 'inline-block'})
local size = tostring(args['width'] or '') .. 'x' .. tostring(args['height'] or '') .. 'px'
local size = tostring(args['width'] or '') .. 'x' .. tostring(args['height'] or '') .. 'px'
Line 728: Line 728:
))
))
if args['image2'] then
if args['image2'] then
args["image2"] = weird_gloop(img)
args["image2"] = get_gloop(img)
img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]',
img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]',
args['image2'],
args['image2'],
Line 741: Line 741:
end
end
if args['image3'] then
if args['image3'] then
args["image3"] = get_bee(img)
args["image3"] = get_gloop(img)
img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]',
img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]',
args['image3'],
args['image3'],

Revision as of 01:53, 1 April 2025

Module:ImageLink has the following documentation.

This template is what creates all those icon-link templates you see on the wiki. In other words this is a load-bearing module, try not to muck about.

Syntax
{{#invoke: ImageLink | ability
| champion    = 
| ability     =  -- can be empty
...
}}

{{#invoke: ImageLink | buff
| buff        = 
| variant     =   -- can be empty
...
}}

{{#invoke: ImageLink | champion
| champion    = 
| skin        =  -- can be empty
| circle      =  -- can be empty
| variant     =  -- can be empty
...
}}

{{#invoke: ImageLink | item
| item        = 
| enchantment =  -- can be empty
| variant     =  -- can be empty
...
}}

{{#invoke: ImageLink | loading
| champion    = 
| skin        = 
| variant     =  -- can be empty
...
}}

{{#invoke: ImageLink | rune
| rune        = 
| variant     =  -- can be empty
...
}}

{{#invoke: ImageLink | spell
| spell       = 
| variant     =  -- can be empty
...
}}

{{#invoke: ImageLink | ward
| ward        = 
| variant     =  -- can be empty
...
}}

{{#invoke: ImageLink | TFTchampion
| champion    = 
| set         =  
...
}}

{{#invoke: ImageLink | TFTitem
| item        =  
...
}}

{{#invoke: ImageLink | TFTtrait
| trait       = 
| set         =  
...
}}

{{#invoke: ImageLink | LittleLegend
| legend      = 
| variant     =  
...
}}

{{#invoke: ImageLink | basic
| link        = 
| text        = 
| alttext     = 
| image       = 
| image2      = 
| image3      = 
| size        = 
| width       = 
| height      = 
| border      = 
| separator   = 
| display     = 
| class       = 
| style       = 
| iconclass   = 
| iconstyle   = 
| label       = 
| labellink   = 
| labelclass  = 
| labelstyle  = 
| possessive  =
| edit        =
| editlink    =
| number      =
| blacknum    = -- nil or 'true'
}}

-- <pre>
local ImageLink = {}
local FN        = require("Module:Filename")
local lib       = require("Module:Feature")
local builder   = require("Module:SimpleHTMLBuilder")
local vars = mw.ext.VariablesLua

local tipMap = {
	ability = '{{Tooltip/Ability|champion=<#champion#>|ability=<#ability#>|variant=<#variant#>|game=<#game#>}}',
	glossary = '{{Tooltip/Glossary|tip=<#tip#>|game=<#game#>}}'
}

function ImageLink.ability(frame)
    local args = lib.frameArguments(frame)

    args['champion'] = lib.outputValidateName(lib.validateName(args['champion']))
    args['link'] = args['link'] or formatnil('%s#%s', args['champion'], args['ability']) or args['champion'] or ''
    args['text'] = args['text'] or args['ability'] or ''
    args['image'] = args['image'] or FN.ability{champion=args['champion'],ability=args['ability'], variant=args['variant']}
    
    args['editlink'] = args['editlink'] or formatnil('Template:Data %s/%s', args['champion'], args['ability'])

    local link, img = ImageLink._createLink(args)
    if args['champion'] and args['ability'] then
        link:addClass('ability-icon')
        if args['champion'] then link:attr('data-champion', args['champion']) end
        if args['ability'] then link:attr('data-ability', args['ability']) end
        if args['variant'] then link:attr('data-variant', args['variant']) end
        args['game'] = 'lol'
        link:attr('data-game', args['game'])

        ImageLink._loadTooltip('ability', args)
    end
    return link
end

function ImageLink.WRability(frame)
    local args = lib.frameArguments(frame)

	args['champion'] = lib.outputValidateName(lib.validateName(args['champion']))	
    args['link'] = args['link'] or formatnil('WR:%s#%s', args['champion'], args['ability']) or args['champion'] or ''
    args['text'] = args['text'] or args['ability'] or ''
    args['image'] = args['image'] or FN.WRability{args['champion'], args['ability'], args['variant']}
    
    args['editlink'] = args['editlink'] or formatnil('Template:WR Data %s/%s', args['champion'], args['ability'])

    local link, img = ImageLink._createLink(args)
    if args['champion'] and args['ability'] then
        link:addClass('ability-icon')
        if args['champion'] then link:attr('data-champion', args['champion']) end
        if args['ability'] then link:attr('data-ability', args['ability']) end
        if args['variant'] then link:attr('data-variant', args['variant']) end
        link:attr('data-game', 'wr')
    end
    return link
end

function ImageLink.buff(frame)
    local args = lib.frameArguments(frame)
    
    args['link'] = args['link'] or args['buff'] or ''
    args['text'] = args['text'] or args['buff'] or ''
    args['image'] = args['image'] or FN.buff{args['buff'], args['variant']}
    
    args['editlink'] = args['editlink'] or formatnil('Template:Buff data %s', args['buff'])
    
    local link, img  = ImageLink._createLink(args)
    link:addClass('buff-icon')
    if args['buff'] then link:attr('data-buff', args['buff']) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'lol')
    return link
end

function ImageLink.WRbuff(frame)
    local args = lib.frameArguments(frame)
    
    args['link'] = args['link'] or args['buff'] or ''
    args['text'] = args['text'] or args['buff'] or ''
    args['image'] = args['image'] or FN.WRbuff{args['buff'], args['variant']}
    
    --args['editlink'] = args['editlink'] or formatnil('Template:Buff data %s', args['buff'])
    
    local link, img  = ImageLink._createLink(args)
    link:addClass('buff-icon')
    if args['buff'] then link:attr('data-buff', args['buff']) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'wr')
    return link
end

function ImageLink.champion(frame)
    local args = lib.frameArguments(frame)
    
    _input = args['champion']
    args['champion'] = lib.outputValidateName(lib.validateName(args['champion']))
    
    args['link'] = args['link'] or args['champion'] or ''
    args['text'] = args['text'] or _input or ''
    if args['circle'] == 'true' then
        args['image'] = args['image'] or FN.championcircle{_input, args['skin'], args['variant']}
        args['border'] = args['border'] or 'false'
    else
        args['image'] = args['image'] or FN.championsquare{_input, "Original", args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:ChampionData/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    link:addClass('champion-icon')
    if args.champion then link:attr('data-champion', args['champion']) end
    link:attr('data-skin', lib.ternary(args['skin'] == '', 'Original', args['skin'] or 'Original'))
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'lol')
    return link
end

function ImageLink.WRchampion(frame)
    local args = lib.frameArguments(frame)
    
    _input = args['champion']
    args['champion'] = lib.outputValidateName(lib.validateName(args['champion']))
    
    args['link'] = args['link'] or (args['champion'] and "WR:" .. args['champion']) or ''
    args['text'] = args['text'] or _input or ''
    if args['circle'] == 'true' then
        args['image'] = args['image'] or FN.WRchampioncircle{_input, args['skin'], args['variant']}
        args['border'] = args['border'] or 'false'
    else
        args['image'] = args['image'] or FN.WRchampionsquare{_input, "Original", args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:ChampionDataWR/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    link:addClass('champion-icon')
    if args.champion then link:attr('data-champion', args['champion']) end
    link:attr('data-skin', lib.ternary(args['skin'] == '', 'Original', args['skin'] or 'Original'))
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'wr')
    return link
end

function ImageLink.item(frame)
    local args = lib.frameArguments(frame)
    
    if args['enchantment'] then
        args['link'] = args['link'] or args['enchantment'] or ''
        args['text'] = formatnil('%s (%s)', args['item'], args['enchantment']) or args['text'] or ''
        args['image'] = args['image'] or FN.item{['item'] = args['item'], ['enchantment'] = args['enchantment'], ['variant'] = args['variant']}
    else
        args['link'] = args['link'] or args['item'] or ''
        args['text'] = args['text'] or args['item'] or ''
        args['image'] = args['image'] or FN.item{args['item'], args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:ItemData/data' or ''

    local link, img = ImageLink._createLink(args)
    link:addClass('item-icon')
    if args['item'] then link:attr('data-item', args['item']) end
    if args['enchantment'] then link:attr('data-enchantment', args['enchantment']):addClass('enchantment-icon') end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', "lol")
    return link
end

function ImageLink.WRitem(frame)
    local args = lib.frameArguments(frame)
    
    if args['enchantment'] then
        args['link'] = args['link'] or ("WR:" .. args['enchantment']) or ''
        args['text'] = formatnil('%s (%s)', args['item'], args['enchantment']) or args['text'] or ''
        args['image'] = args['image'] or FN.WRitem{['item'] = args['item'], ['enchantment'] = args['enchantment'], ['variant'] = args['variant']}
    else
        args['link'] = args['link'] or ("WR:" .. args['item']) or ''
        args['text'] = args['text'] or args['item'] or ''
        args['image'] = args['image'] or FN.WRitem{args['item'], args['enchantment'], args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:WRItemData/data' or ''

    local link, img = ImageLink._createLink(args)
    link:addClass('item-icon')
    if args['item'] then link:attr('data-item', args['item']) end
    if args['enchantment'] then link:attr('data-enchantment', enchantment):addClass('enchantment-icon') end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', "wr")
    return link
end

function ImageLink.loading(frame)
    local args = lib.frameArguments(frame)
    
    _input = args['champion']
    local luaChampionName = lib.validateName(args['champion'])
    args['champion'] = lib.outputValidateName(luaChampionName)
    
    args['link'] = args['link'] or args['champion'] or ''
    args['text'] = args['text'] or _input or ''
    args['image'] = args['image'] or FN.loading{_input, args['skin'], args['variant']}
    args['border'] = args['border'] or 'false'
    args['size'] = args['size'] or '110px'
    
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    link:addClass('skin-icon')
    link:attr('data-skin', lib.ternary(args['skin'] == '', 'Original', args['skin'] or 'Original'))
    if args['champion'] then link:attr('data-champion', luaChampionName) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    return link
end

function ImageLink.rune(frame)
    local args = lib.frameArguments(frame)
    
    args['link'] = args['link'] or args['rune'] and args['rune'] .. '_(Rune)' or ''
    args['text'] = args['text'] or args['rune'] or ''
    args['image'] = args['image'] or FN.rune{args['rune'], args['variant']}
    args['editlink'] = args['editlink'] or formatnil('Template:Rune data %s', args['rune']) or ''
    args['border'] = args['border'] or 'false'
    
    local link, img  = ImageLink._createLink(args)
    link:addClass('rune-icon')
    if args['rune'] then link:attr('data-rune', args['rune']) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'lol')
    return link
end

function ImageLink.WRrune(frame)
    local args = lib.frameArguments(frame)
    
    args['link'] = args['link'] or 'WR:' .. args['rune']
    args['text'] = args['text'] or args['rune'] or ''
    args['image'] = args['image'] or FN.WRrune{args['rune'], args['variant']}
    args['editlink'] = args['editlink'] or formatnil('Template:Rune data %s (Wild Rift)', args['rune']) or ''
    
    local link, img  = ImageLink._createLink(args)
    link:addClass('rune-icon')
    if args['rune'] then link:attr('data-rune', args['rune']) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'wr')
    return link
end

function ImageLink.skin(frame)
    local args = lib.frameArguments(frame)
	local userError = require('Module:User error')
        
    _input = args['champion'] 
    local luaChampionName = lib.validateName(args['champion'])
    
    local skinData  = mw.loadData('Module:SkinData/data')
    local skinname   = args['skin'] or "Original"
    
    if skinData[luaChampionName] == nil then
        return userError("''" .. luaChampionName .. "'' is not a valid champion name" , "LuaError")
    end
    
    if skinData[luaChampionName].skins[skinname] == nil then
        return userError("Skin ''" .. skinname .. "'' for " .. luaChampionName .. " is not specified in Module:SkinData/data" , "LuaError")
    end
    
    local formatname = skinData[luaChampionName].skins[skinname].formatname
    local outputName = lib.outputValidateName(luaChampionName)
    if outputName == "Nunu & Willump" then
    	args['link'] = ("Nunu" and "Nunu/Cosmetics") or args['link'] or ''
    else
    	args['link'] = args['link'] or (outputName and outputName .. "/Cosmetics") or ''
	end
    args['text'] = args['text'] or lib.ternary(formatname, formatname, skinname .. " " .. _input) or ''
    args.circle = args.circle or "true"
    
    if args['circle'] == 'true' then
        args['image'] = args['image'] or FN.championcircle{_input, args['skin'], args['variant']}
        args['border'] = args['border'] or 'false'
    else
        args['image'] = args['image'] or FN.championsquare{_input, ["variant"] = args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:SkinData/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    link:addClass('skin-icon')
    link:attr('data-skin', lib.ternary(args['skin'] == '', 'Original', args['skin'] or 'Original'))
    if args['champion'] then link:attr('data-champion', luaChampionName) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'lol')
    return link
end

function ImageLink.WRskin(frame)
    local args = lib.frameArguments(frame)
	local userError = require('Module:User error')
        
    _input = args['champion'] 
    local luaChampionName = lib.validateName(args['champion'])
    
    local skinData  = mw.loadData('Module:SkinDataWR/data')
    local skinname   = args['skin'] or "Original"
    
    if skinData[luaChampionName] == nil then
        return userError("''" .. luaChampionName .. "'' is not a valid champion name" , "LuaError")
    end
    
    if skinData[luaChampionName].skins[skinname] == nil then
        return userError("Skin ''" .. skinname .. "'' for " .. luaChampionName .. " is not specified in Module:SkinDataWR/data" , "LuaError")
    end
    
    local formatname = skinData[luaChampionName].skins[skinname].formatname
    local outputName = lib.outputValidateName(luaChampionName)
    args['link'] = args['link'] or (outputName and "WR:"..outputName .. "/Cosmetics") or ''
    args['text'] = args['text'] or lib.ternary(formatname, formatname, skinname .. " " .. _input) or ''
    args.circle = args.circle or "true"
    
    if args['circle'] == 'true' then
        args['image'] = args['image'] or FN.WRchampioncircle{_input, args['skin'], args['variant']}
        args['border'] = args['border'] or 'false'
    else
        args['image'] = args['image'] or FN.WRchampionsquare{_input, ["variant"] = args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:SkinDataWR/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    link:addClass('skin-icon')
    link:attr('data-skin', lib.ternary(args['skin'] == '', 'Original', args['skin'] or 'Original'))
    if args['champion'] then link:attr('data-champion', luaChampionName) end
    if args['variant'] then link:attr('data-variant', args['variant']) end
    link:attr('data-game', 'wr')
    return link
end

function ImageLink.spell(frame)
    local args = lib.frameArguments(frame)
    local SPD = require('Module:SpellData')
    
    args['link'] = args['link'] or SPD.getlink{spell = args['spell']} or ''
    
    args['text'] = args['text'] or args['spell'] or ''
    args['image'] = args['image'] or SPD.getfile{spell = args['spell'], variant = args['variant']}
    args['editlink'] = args['editlink'] or 'Module:SpellData/data' or ''
    
    local link, img = ImageLink._createLink(args)

    if args['notooltip'] == 'true' or mw.loadData('Module:SpellData/data')[SPD.spellargument{args["spell"]}] == nil then
    else
        link:addClass('spell-icon')
        if args['spell'] then link:attr('data-spell', args['spell']) end
        if args['variant'] then link:attr('data-variant', args['variant']) end
        if args['width'] and img ~= nil then img:addClass('icon-' .. args['width']) end
        link:attr('data-game', 'lol')
    end
    return link
end

function ImageLink.WRspell(frame)
    local args = lib.frameArguments(frame)
    local SPD = require('Module:SpellDataWR')
    
    args['link'] = args['link'] or SPD.getlink{spell = args['spell']} or ''
    
    args['text'] = args['text'] or args['spell'] or ''
    args['image'] = args['image'] or FN.WRspell{spell = args['spell'], variant = args['variant']}
    args['editlink'] = args['editlink'] or 'Module:SpellDataWR/data' or ''
    
    local link, img = ImageLink._createLink(args)

    if args['notooltip'] == 'true' or mw.loadData('Module:SpellDataWR/data')[SPD.spellargument{args["spell"]}] == nil then
    else
        link:addClass('spell-icon')
        if args['spell'] then link:attr('data-spell', args['spell']) end
        if args['variant'] then link:attr('data-variant', args['variant']) end
        if args['width'] and img ~= nil then img:addClass('icon-' .. args['width']) end
        link:attr('data-game', 'wr')
    end
    return link
end

function ImageLink.ward(frame)
    local args = lib.frameArguments(frame)
    
    args['link'] = args['link'] or 'Ward skins'
    args['text'] = args['text'] or args['ward'] .. ' Ward' or ''
    args['image'] = args['image'] or FN.ward{args['ward']}
    
    args['size'] = args['size'] or 64
    args['border'] = args['border'] or 'false'

    local link, img = ImageLink._createLink(args)
    link:addClass('ward-icon')
    return link
end

function ImageLink.TFTchampion(frame)
    local args = lib.frameArguments(frame)
    local TFTu       = require('Module:TFTUnitData')
    
    _input = args['champion']
	if args['champion'] == 'Rhaast' and tonumber(args['set']) == 14 then
		args['champion'] = 'Rhaast'
	else
		args['champion'] = lib.outputValidateName(lib.validateName(args['champion']))
	end
    if args['set'] then
        args['skin'] = args['skin'] or TFTu.get{args.champion, args['set'], 'skin'}
        args['variant'] = args['variant'] or TFTu.get{args.champion, args['set'], 'variant'}
    end
    if args['set'] ~= nil then
    	args['link'] = args['link'] or  (args.champion and 'TFT:' .. args['champion'] .. '#Set ' .. tostring(args['set'])) or ""
    else
    	args['link'] = args['link'] or  (args.champion and 'TFT:' .. args['champion']) or ""
    end
    args['text'] = args['text'] or _input or ''
    if args['circle'] == 'true' then
        args['image'] = args['image'] or FN.TFTchampioncircle{_input, args['skin'], args['variant']}
        args['border'] = args['border'] or 'false'
    else
        args['image'] = args['image'] or FN.TFTchampionsquare{_input, args['skin'], args['variant']}
    end
    
    args['editlink'] = args['editlink'] or 'Module:TFTUnitData/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    if args['set'] then
        link:addClass('tft-icon')
        link:attr('data-param', args['champion'])
        link:attr('data-type', 'champion')
        link:attr('data-set', args['set'])
    end
    
    return link
end

function ImageLink.TFTrender(frame)
    local args = lib.frameArguments(frame)
    local TFTu       = require('Module:TFTUnitData')
    
    _input = args['champion']
    args['champion'] = lib.outputValidateName(lib.validateName(args['champion']))
    if args['set'] then
        args['skin'] = args['skin'] or TFTu.get{args.champion, args['set'], 'skin'}
        args['variant'] = args['variant'] or TFTu.get{args.champion, args['set'], 'variant'}
    end
    
    args['link'] = args['link'] or (args.champion and 'TFT:' .. args['champion']) or ""
    args['text'] = args['text'] or _input or ''
    
    args['image'] = args['image'] or FN.render{_input, args['skin'], args['variant']}
    args['border'] = args['border'] or 'false'
    
    args['editlink'] = args['editlink'] or 'Module:TFTUnitData/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    if args['set'] then
        link:addClass('tft-icon')
        link:attr('data-param', args['champion'])
        link:attr('data-type', 'champion')
        link:attr('data-set', args['set'])
    end
    
    return link
end

function ImageLink.TFTitem(frame)
    local args = lib.frameArguments(frame)
    local TFTItemData	= require('Module:TFTItemData/getter')
    
    if args['item'] == 'Yuumi' then
    	args['link'] = 'TFT:' .. args['item'] .. ' (Item)#Set ' .. args['set']
    else
		args['link'] = args['link'] or 'TFT:' .. args['item'] .. '#Set ' .. args['set'] or 'TFT:' .. args['item']  or 'TFT:' .. args['item'] .. '#Set ' .. args['set'] or 'TFT:' .. args['item'] or ''    	
    end
    args['text'] = args['text'] or args['item'] or ''
    args['image'] = args['image'] or TFTItemData['icon'](args['item'],args['set']) or args['item'] .. ' TFT item.png'
    
    args['editlink'] = args['editlink'] or 'Module:TFTItemData/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    if args['set'] then
	    link:addClass('tft-icon')
	    link:attr('data-param', args['item'])
	    link:attr('data-type', 'item')
	    link:attr('data-set', args['set'])
    end
    
    return link
end

--output = p.TFTtrait{ trait = 'Star Guardian'}
--mw.log(output)
function ImageLink.TFTtrait(frame)
    local args = lib.frameArguments(frame)
    local TFTTraitData = require('Module:TFTTraitData/getter')
    
    local traitName = args['trait'] or ''
    if args['trait'] then 
    	args['trait'] = 'TFT:' .. args['trait']
    elseif args['trait'] and (args['link'] == 'TFT:' .. args['trait'] and args['link'] ~= nil) then
		args['trait'] = 'TFT:' .. args['trait']
	else 
		args['trait'] = '' 
    end
	if args['set'] then
		args['link'] = args['link'] or args['trait'] .. '#Set ' .. args['set'] or ''
	else
		args['link'] = args['link'] or args['trait'] or ''
	end
    args['text'] = args['text'] or traitName or ''
    args['image'] = args['image'] or TFTTraitData['icon'](args['traitname'],tonumber(args['set'])) or traitName .. ' TFT icon.svg'
    
    args['editlink'] = args['editlink'] or 'Module:TFTTraitData/data'
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().rootText
    
    local link, img = ImageLink._createLink(args)
    if args['set'] then
        link:addClass('tft-icon')
        link:attr('data-param', args['trait'])
        link:attr('data-type', 'trait')
        link:attr('data-set', args['set'])
    end

    return link
end

function ImageLink.LittleLegend(frame)
    local args = lib.frameArguments(frame)
    
    args['tier'] = args['tier'] or '3'
    
    args['link'] = args['link'] or 'TFT:' .. args['legend']
    if (args['text'] == nil) then
        if (args['variant'] ~= nil) then
            args['text'] = args['variant'] .. ' '
        else
            args['text'] = ''
        end
        args['text'] = args['text'] .. args['legend']
    end
    if (args['image'] == nil) then
        if (args['legend'] ~= nil) then
            if (args['variant'] ~= nil) then
                args['image'] = args['legend'] .. ' ' .. args['variant'] .. ' Tier ' .. args['tier'] .. '.png'
            else
                args['image'] = 'Little Legend ' .. args['legend'] .. ' profileicon.png'
            end
        else
            args['image'] = '*none*'
        end
    end
    
    local link, img = ImageLink._createLink(args)
    return link
end

function ImageLink.basic(frame)
    local args = lib.frameArguments(frame)
    
    local link, img, label = ImageLink._createLink(args)
    
    return link
end

local weird_gloop = {"Zac OriginalCircle.png", "Zac SpecialWeaponCircle.png", "Zac ZestyDipCircle.png", "Zac PoolPartyCircle.png", "Zac EmpyreanCircle.png", "Zac SKTT1Circle.png"}

local function get_gloop(img_node)
	if not weird_gloop.seed then
		local frame = mw.getCurrentFrame()
		weird_gloop.seed = tonumber(frame:callParserFunction("#var:bees"))
		
		if weird_gloop.seed then
			weird_gloop.seed = weird_gloop.seed + 1
		else
			weird_gloop.seed = os.time()
		end

		math.randomseed( weird_gloop.seed )

		do
		   local oldrandom = math.random
		   local randomtable
		   math.random = function ()
		      if randomtable == nil then
		         randomtable = {}
		         for i = 1, 97 do
		            randomtable[i] = oldrandom()
		         end
		      end
		      local x = oldrandom()
		      local i = 1 + math.floor(97*x)
		      x, randomtable[i] = randomtable[i], x
		      return x
		   end
		end
		
		img_node:wikitext(frame:callParserFunction("#vardefine:bees", weird_gloop.seed))
	end
	
	local image = math.random()*#weird_gloop + 1
	return weird_gloop[tonumber(string.sub(image, 1, (string.find(image, ".", 1, true) or 0) - 1))]
end

function ImageLink.glossaryLoadTooltip(frame)
    local args = lib.frameArguments(frame)
	ImageLink._loadTooltip('glossary', args)
end

function ImageLink._createLink(args)
    -- define args.display (default: inline)
    args['display'] = (({['inlineblock'] = 'inline-block'})[args['display']]) or args['display'] or 'inline'
    
    -- define args.image (default: '')
    args['image'] = args['image'] or ''
    if args['image'] == '*none*' then args['image'] = '' end
    
    -- define args.border (true or false; default: true)
    args['border'] = args['border'] or true
    if args['border'] == 'false' or args['border'] == '0' then args['border'] = false end
    
    -- define args.edit (true or false; default: false)
    args['edit'] = args['edit'] or false
    if args['edit'] == 'true' or args['edit'] == '1' then args['edit'] = true end

    -- define args.style (default: 'white-space:pre')
    args['style'] = args['style'] or 'white-space:pre'
    if args['style'] == '*none*' then args['style'] = nil end
    
    -- define args.labelstyle (default: 'white-space:normal')
    args['labelstyle'] = args['labelstyle'] or 'white-space:normal'
    if args['labelstyle'] == '*none*' then args['labelstyle'] = nil end
    
    -- define args.width, args.height (%%x%%px or %%x%% or %%px or %%; default: 20px)
    local width, height
    if(args['size']) then width, height = getSize(args['size']) end
    args['size'] = args['size'] or 20
    args['width'] = tonumber(mw.ustring.match(args['width'] or width or '', '%d*'))
    args['height'] = tonumber(mw.ustring.match(args['height'] or height or '', '%d*'))
    if(not args['height']) then args['width'] = args['width'] or args['size'] end
    
    -- define args.selflink (default: articlename)
    args['selflink'] = args['selflink'] or mw.title.getCurrentTitle().prefixedText
    
    -- define args.link (default: '')
    args['link'] = args['link'] or ''
    if args['link'] == '*none*' then args['link'] = '' end
    
    -- define args.possessive (default: '')
    args['possessive'] = args['possessive'] or ''
    if args['possessive'] == 'true' or args['possessive'] == '1' then args['possessive'] = true end
    
    -- define args.text (default: '')
    args['text'] = args['text'] or args['link'] or ''
    if args['text'] == '*none*' then args['text'] = '' end
    if args['possessive'] == true then
        if mw.ustring.sub(args['text'], -1) == 's' then
            args['text'] = args['text'] .. '\''
        else
            args['text'] = args['text'] .. '\'s'
        end
    end
    
    -- define args.alttext (default: '')
    local description = ''
    if args["ability"] and args["champion"] then
    	description = "An icon for "..args["champion"].."'s ability "..args["ability"]
  	elseif args["item"] then
    	description = "An icon for the item "..args["item"]
    else
    	description = "An icon representing "..(args["link"] or '')
    end
    -- = 'An image of '..display..' linking to '..destination
    args['alttext'] = description
    
    -- define args.label (before or after; default: after)
    args['label'] = (({['after'] = 'after', ['before'] = 'before'})[args['label']]) or 'after'
    if args['image'] == '' then args['label'] = 'only' end
    if args['text'] == '' then args['label'] = 'none' end
    
    -- define args.labellink (true or false; default: true)
    args['labellink'] = args['labellink'] or true
    if args['labellink'] == 'false' or args['labellink'] == '0' then args['labellink'] = false end
    
    --define args.data-param (specified or '')
    args['data-param'] = args['data-param'] or ''
    if args['data-param'] == '*none*' then args['data-param'] = nil end
	args['attr-name'] = args['attr-name'] or 'param'
    
    -- define args.separator (default: ' ')
    args['separator'] = args['separator'] or ' '
    
    local tag = lib.ternary(args['display'] == 'inline', 'span', 'div')
    
    local link = builder.create(tag):css('display', args['display']):addClass(args['display'] .. '-image')
    if args['class'] then link:addClass(args['class']) end
    if args['style'] then link:cssText(args['style']) end
    if args['data-param'] then link:attr('data-'..args['attr-name'], args['data-param']) end

    -- //img start
    local img = builder.create(tag)
    if args['image'] ~= '' then
    	args["image"] = get_gloop(img)
        img:css({position = 'relative', display = 'inline-block'})
        local size = tostring(args['width'] or '') .. 'x' .. tostring(args['height'] or '') .. 'px'
        if args['iconclass'] then img:addClass(args['iconclass']) end
        if args['width'] then img:attr('data-width', tostring(args['width'])) end
        if args['height'] then img:attr('data-height', tostring(args['height'])) end
        if args['border'] == true then img:addClass('border') end
        if args['iconstyle'] then img:cssText(args['iconstyle']) end
        -- [[File:test.jpg|24px|border|link=test|testing]]
        img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]', 
            args['image'],
            lib.ternary(size == 'px', '', '|'..size),
            lib.ternary(args['border'], '|border', ''),
            lib.ternary(args['link'] == args['selflink'], '', args['link']),
            lib.ternary(args['alttext'] == '', 
                lib.ternary(args['text'] == '', '', '|' .. args['text']),
                '|' .. args['alttext']
            )
        ))
        if args['image2'] then
        	args["image2"] = get_gloop(img)
            img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]', 
                args['image2'],
                lib.ternary(size == 'px', '', '|'..size),
                lib.ternary(args['border'], '|border', ''),
                lib.ternary(args['link'] == args['selflink'], '', args['link']),
                lib.ternary(args['alttext'] == '', 
                lib.ternary(args['text'] == '', '', '|' .. args['text']),
                    '|' .. args['alttext']
                )
            ))
        end
        if args['image3'] then
        	args["image3"] = get_gloop(img)
            img:wikitext(mw.ustring.format('[[File:%s%s%s|link=%s%s]]', 
                args['image3'],
                lib.ternary(size == 'px', '', '|'..size),
                lib.ternary(args['border'], '|border', ''),
                lib.ternary(args['link'] == args['selflink'], '', args['link']),
                lib.ternary(args['alttext'] == '', 
                lib.ternary(args['text'] == '', '', '|' .. args['text']),
                    '|' .. args['alttext']
                )
            ))
        end
        -- //bottom right number start
        if args['number'] and args['number'] ~= '' then
            local number = builder.create('span')
            local t = {
                ['position'] = 'absolute',
                ['font-size'] = string.gsub(math.min(args['width'] or 1e309, args['height'] or 1e309), 'px', '')/2 ..'px',
                ['line-height'] = '1em',
                ['bottom'] = '0.08em',
                ['right'] = '0.1em',
                ['font-weight'] = 'bold',
                ['pointer-events'] = 'none',
                ['color'] = lib.ternary(args['blacknum'] == 'true', '#111', '#EEE'),
                ['text-shadow'] = lib.ternary(args['blacknum'] == 'true', '-1px 0 1px #fff, 0 1px 1px #fff, 1px 0 1px #fff, 0 -1px 1px #fff', '-1px 0 1px #000, 0 1px 1px #000, 1px 0 1px #000, 0 -1px 1px #000')
                }
            number:css(t)
            number:wikitext(args['number'])
            number:done()
            img:node(number)
        end
        -- //bottom right number end
    else
        img = nil
    end
    -- //img end
    
    -- //label start
    local label = builder.create(tag)
    if args['text'] ~= '' then
        link:addClass('label-' .. args['label'])
        if args['labelclass'] then label:addClass(args['labelclass']) end
        if args['labelstyle'] then label:cssText(args['labelstyle']) end
        if args['link'] == '' or args['labellink'] == false then
            label:wikitext(args['text'])
        elseif args['selflink'] == args['link'] then
            label:wikitext('<strong class="selflink">' .. args['text'] .. '</strong>')
        elseif args['text'] == args['link'] then
            label:wikitext(formatnil('[[%s]]', args['text']))
        else
            label:wikitext(formatnil('[[%s|%s]]', args['link'], args['text']))
        end
        if args['edit'] == true and args['editlink'] ~= nil then
            label:wikitext(' <sup>[' .. tostring(mw.uri.fullUrl(args['editlink'], 'action=edit')) .. ' e]</sup>')
        end
    else
        label = nil
    end
    -- //label end
    
    if args['label'] == 'before' then
        if label then link:node(label) end
        if args['separator'] and img and label then link:wikitext(args['separator']) end
        if img then link:node(img) end
    else 
        if img then link:node(img) end
        if args['separator'] and img and label then link:wikitext(args['separator']) end
        if label then link:node(label) end
    end

    return link, img, label
end

function ImageLink._loadTooltip(tipType, args)
	if tipMap[tipType] ~= nil then
		local count = tonumber(vars.var('count', 0))
		if count < 40 then
			local template = tipMap[tipType]
			-- subst known arguments
			for k, v in pairs(args) do
				template = template:gsub('<#' .. k .. '#>', tostring(v))
			end
			
			-- for all remaining <#string#>, remove them
			template = template:gsub('<#%a+#>', '')
			if string.find(vars.var('tooltipHolder'), template, 1, true) == nil then
				vars.vardefine('tooltipHolder', vars.var('tooltipHolder') .. template)
				
				vars.vardefine('count', count + 1)
			end
		end
	end
	
	return
end

function formatnil(text, ...)
    if select("#", ...) == 0 then return text end
    for i=1, select("#", ...) do
        if select(i, ...) == nil then return nil end
    end
    return mw.ustring.format(text, ...)
end

function getSize(size)
	local fields = _explode('x', string.gsub(tostring(size) or '', 'px', '', 1))
    local width  = tonumber(fields[1]) or nil
    local height = tonumber(fields[2]) or nil
    return width, height
end

function _explode( sep, text )
  local sep, fields = sep or "::", {}
  local pattern = string.format("([^%s]+)", sep)
  text:gsub(pattern, function(c) fields[#fields+1] = c end)
  return fields
end

return ImageLink
-- </pre>
-- [[Category:Lua]]