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TFT:Luden's Echo
(Redirected from Luden's Echo (Teamfight Tactics))
- For the item in League of Legends, see .
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This article or section may contain obsolete information, but exists here for historical purposes. |
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Set 4.5:
FatesREMOVED

Luden's Echo
Recipe
Ability power
+10
Starting mana
+15
Passive
When the wearer deals damage with their ability, the first target hit and up to 3 enemies within 2 hexes of the target are dealt an additional 180 magic damage. Enemies who are crowd controlled are dealt an additional 180 magic damage.
Notes[edit | edit source]
- Stacking Luden's Echos increased the damage to 180 / 360 / 540.
- If the target died before ability hit, no additional damage is dealt.
- PENDING FOR TEST: The Spell Echo does not apply other spell effects, like
Grievous Wounds.
Patch History[edit | edit source]
- V11.9 - Removed
- Removed from the game.
- Replaced by .
- Removed: No longer deals 180 bonus magic damage against shielded enemies.
- Damage reduced to 180 from 200.
- New Effect: Deals an additional 180 magic damage to shielded or crowd controlled units.
- Damage increased to 200 from 180.
- Spell power reduced to 15 from 20.
- Damage reduced to 180 from 200.
- Damage changed to 200 at all Star-levels from 150 / 175 / 225 (based on Star level).
- Bug Fix: Added some extra range cushion to the bounces, to improve the item's reliability.
- Starting mana reduced to 15 from 20.
- Damage increased to 150 / 175 / 225 (based on Star level) from 120 / 160 / 200 (based on Star level).
- Damage increased to 125 / 175 / 250 (based on Star level) from 120 / 160 / 200 (based on Star level).
- Damage changed to 120 / 160 / 200 (based on Star level) from 150 at all star levels.
- Damage reduced to 150 from 180.
- New Effect: Now always goes off once per spell cast.
- Bug Fix: Now properly hits the main target of an ability.
- Bug Fix: Fixed it not triggering if the target of the spell died.
- Damage reduced to 180 from 200.
- Bug Fix: Fixed a bug where targets weren't taking the correct amount of damage.
- Bug Fix: Fixed a bug where it would proc on basic attack hits but not on ability hits.
- Primary target damage increased to 200 from 100.
- AoE damage changed to 200 from 100% AP.
- V9.13 - Added
- Stats: 20 ability power and 20 starting mana.
- Passive: Dealing damage with Special Ability deals 100 magic damage to the first target hit and up to 3 nearby enemies.
- Recipe: + .